(08-20-2015, 03:59 PM)Scumbag Wrote: You are exaggerating about how easy a battleship can die but underneath that is a valid question. What roles should ships have in a standard battlefield (battlespace actually)? I should haven't seen an official answer for this question, because yeah battleships are a real disappointment in discovery.
Battleships became obsolete during 20th century when their role of superiority creating asset was taken by carriers, nuclear submarines and ballistic missiles. Thus it is good question why they even are in Disco. Only justification which came to my mind is:
1. Planetary bombardment.
2. Theoretical situation when electronic warfare is so advanced that big ships are invulnerable to all torpedos and missiles as well as bombers (because they have good anti-locking jamming systems and flaks and gatlings and so on), thus only un-guided projectiles can be used. In this case the old "the bigger, the better" rule (which led to construction of big battlehips in history) can be valid again and battleships with all razors and mortars can be useful again.
Though this scenario wouldn´t be fun if implemented to game. Disco follow one of basic rules of multiplayer games when key to get superiority is number of players, not the ship flown. I don´t think that situation when ten players in snubs are powerless against one player in battleship is something what is desired.
Thus battleships are vulnerable if they fly alone, but that´s actually nothing new. Even in real life you never see carrier sail alone, there is always whole ship group which helps to protect them. And same was used for battlehips in earlier times. Lone battleship or carrier always meant very vulnerable battleship or carrier.