i am surprised that issue is still so popular to discuss. the circumstance is clear, - much clearer than most other rules. - actually, its as clear as it can get.
1.) if you cruise = retreating, no matter what direction you choose - but once you hit cruise, you should choose one that leads you out of the system.
2.) if the other person engages cruise, you have two options:
- remain and let him run or
- initiate cruise yourself = you are chasing him
3.) if the player that engaged cruise first experiences the other person engaging cruise, too and heading after himself, - then he is considered chased and allowed to re-engaged his target
4.) if the chasing player is chasing his target, he must be aware that every tactic is allowed, including E-kill at cruise and firing, E-kill and mining, E-kill and CDing.
if there are more than two players involved, the same rules apply. - the player that engages cruise retreats. - if a group of fighter is carried away from a capital ship, the capital ship can use its travelling speed ( 90 ) to catch up. - if the fighters increase the distance and get out of the capital ships sensor range ( or a range that is reasonably considered "out of combat" - the capital ship can engage the cruise drive to catch up ) - but that should only apply to 14.000 and more distance.
if two bombers are fighting a capital ship, they must both make sure not to leave the capital ships weapon range. - only cause they are grouped and both in a fight, doesn t mean they can take turns in recharging at a safe distance. - so both targets must allways remain within the warships weaponrange - if they leave this range, they are considered "retreated" no matter if they used thrusters, E-kill or cruise.
if a capital ship engages a combat that allready rages, - the capital ship can head into the combat at cruise speed, but MUST disengage cruise speed once the first shots are fired, as cruise speed in a combat situation is not allowed.
instead of the maximum weaponrange, the community could consent on a maximum range to be considered "in combat" - but we do not have that range yet. in any way - no ship must initiate cruise unless it wants to retreat ( no matter what RP says or how unfair it is ). no ship must activly leave the combat zone at whatever speed, or it is considered out-of-combat, henceforth making engaging the fight again a violation.
i think i haven t forgotten a case about retreating and leaving the combat.- i think the rule is very clear. not too logical, but it evens out advantages and disadvantages.