' Wrote:Today during an attempted bounty hunt, it was a pirate bomber against me in a gunboat and my frined in a BC. The pirate brought up an interesting question. When the pirate got out of range of our guns, his faster thruster, we turned on our cruise engines to catch up. I know the rule about hitting cruise to run from a fight, but i was not trying to run.
So....Is using cruise engines by cap ships to close distance with bombers and fighters a valid tactic?
If i was wrong, i apologise to the pirate i was hunting. I wasn't running though, and think it should be a valid tactic, or bombers and fighters can always just thrust away from gunboats.
As a fighter pilot, I want to tell what I think about this :
1)OF COURSE going more than 10k is fleeing, with any kind of thrust. But I'd like to remind you what is the main advantage of capitals against smaller ships : FIREPOWER ! If you stay too close, you're dead, more dead and already burried !
2)I think, to attack a CP, You must attack, avoid shoots, go away with the ship on your back and then, turn back and do it again... IF YOU DO IT AT LESS THAN 3K, YOU'RE TOASTED !
3)But remeber : no more than 6K, where you could reload your shield safely before re-engaging, which is totally unfair, and considered as fleeing.
Anything clear ?
OK for gentle RP, OK for gentle PvP too. What do you prefer ?
Hurk hurk hurk...
[\JG/]Pim (mercenary, ex-IMG)(Raven's talon, New London and New Berlin mainly)
John Smith(independant trader, ex-contract killer on Manhattan)(Heavy Tanker)