• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
Geoff's Sound Dev Work

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Geoff's Sound Dev Work
Offline Geoffacake
11-26-2015, 01:33 AM, (This post was last modified: 08-21-2016, 01:24 PM by Geoffacake.)
#1
SFX Developer / BDM
Posts: 1,132
Threads: 171
Joined: Jan 2011

Okay, just to see what i'm doing within disco, my edge-RP.exe needs a break to try kick things to what i do best to content. Thats sounds, i love sounds, i feel that sometimes sounds need changes, and that sounds always represent things before they're seen. So, here i will post what ever I'm working on ect, ect, even if its for my own private little mods that aren't Disco-Offical. Or maybe community contributions.

Any content you see here was mostly done on a separate client file, and done in single player. Thus, please don't use these INI edits, they can get you banned.

(I don't feel like i might be good at such a thing, but at least i shall go down trying {in vain possibly})


Standalone Cerberus-BS Sound
Passed and implemented

Anyway, so here is the first thing I've been working on, repeatedly by a few people, ever since the INI restrictions, it seems that there can't be a standalone, So working with the code first, it seemed "Simple" enough to edit, but i'm not too sure if "That is it". Unless i need to go full hackerman and write some more lines.

[+] Weapon equip.INI
[Munition]
nickname = cerberusturret_ammo
hp_type = hp_gun
requires_ammo = false
hit_pts = 2
hull_damage = 45000
energy_damage = 0
one_shot_sound = fire_cerberusbs
munition_hit_effect = rh_mk1_impact
const_effect = rh_gunboat_maingun
lifetime = 5.500000
force_gun_ori = false
mass = 1
volume = 0
[+] sound.INI
[Sound]
nickname = fire_cerberusbs
file = audio\sounds\weapons\fire_cerberusbs.wav
range = 750, 2000
crv_pitch = 9
attenuation = -7
The Sound-FX were all made from stock sound effects, edited and then screamed at, the tests in this video were not done with its own line of code, i currently don't want to edit the files and then screw myself over because i forgot to edit them back and get banhammer:
(Don't mind the laughing, i got lazy and forgot to mute teamspeak)



Kyoto Theme Music & Standalone Kyoto Cave ambiance

This one was a bit complex, i wanted to explore the basis around creating independent sound files for separate planets and bases. Looking at them, i decided one of the most important bases in the current Kusarian sectors really lacked the "We're important, so we need our own theme" feeling. So giving Kyoto a theme was my first step, but i also wanted to explore ambiances within the "Cityscape" that it has, but making it feel more alive compared to other systems.

[+] music.ini
[Sound]
nickname = music_kyoto
type = music
file = audio\music\music_kyoto.wav
attenuation = -4
streamer = true
[+] ku06 01 cityscape.ini
[Room_Sound]
music = music_kyoto, oneshot
ambient = ambience_kyoto_cave
[+] gf sounds.ini
[Sound]
nickname = ambience_kyoto_cave
file = Audio\sounds\bases\ambience_cityscape_kyoto_cave.wav
type = ambience
attenuation = -24
THE VIDEO IS LONG SO THAT THE ENTIRE AMBIANCE FILE IS PLAYED



Standalone sounds (Razors, Solaris, Cerbs, Bomber Torpedos and SNACs)

Recently got into something and i've found myself doing some more stuff at school, so i feel updates are going to be slow. So, I've had a look at the more commonly used capital ship weapons in the game, and I've tried to give them their own sound. All are royalty free but i've done my edits to their sound. All i need is an opinion on them.

Reply  


Messages In This Thread
Geoff's Sound Dev Work - by Geoffacake - 11-26-2015, 01:33 AM
RE: Geoff's Doings: FX-Audiophile - by Black Widow - 11-26-2015, 02:57 AM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 11-26-2015, 01:34 PM
RE: Geoff's Doings: FX-Audiophile - by Kauket - 11-26-2015, 01:48 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 12-08-2015, 04:54 AM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 12-15-2015, 01:27 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 12-22-2015, 08:24 PM
RE: Geoff's Doings: FX-Audiophile - by Hidamari - 12-22-2015, 08:26 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 12-22-2015, 08:33 PM
RE: Geoff's Doings: FX-Audiophile - by Hidamari - 12-22-2015, 10:21 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 01-10-2016, 03:15 PM
RE: Geoff's Doings: FX-Audiophile - by evanz - 01-10-2016, 03:29 PM
RE: Geoff's Doings: FX-Audiophile - by Skorak - 01-10-2016, 03:34 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 01-10-2016, 03:48 PM
RE: Geoff's Doings: FX-Audiophile - by evanz - 01-10-2016, 04:06 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 07-08-2016, 09:16 PM
RE: Geoff's Doings: FX-Audiophile - by Sombs - 07-08-2016, 09:44 PM
RE: Geoff's Doings: FX-Audiophile - by Traxit - 07-08-2016, 09:45 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 07-08-2016, 10:00 PM
RE: Geoff's Doings: FX-Audiophile - by Kauket - 07-08-2016, 10:13 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 07-09-2016, 04:30 PM
RE: Geoff's Doings: FX-Audiophile - by Reeves - 07-09-2016, 04:53 PM
RE: Geoff's Doings: FX-Audiophile - by Inferno - 07-09-2016, 05:23 PM
RE: Geoff's Doings: FX-Audiophile - by Shiki - 07-10-2016, 12:08 AM
RE: Geoff's Doings: FX-Audiophile - by Sombs - 07-10-2016, 04:56 AM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 07-11-2016, 10:14 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 07-26-2016, 09:10 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 08-20-2016, 05:39 PM
RE: Geoff's Doings: FX-Audiophile - by Geoffacake - 08-21-2016, 04:33 AM
RE: Geoff's Sound Dev Work - by Geoffacake - 08-21-2016, 01:25 PM
RE: Geoff's Sound Dev Work - by Sombs - 08-21-2016, 01:48 PM
RE: Geoff's Sound Dev Work - by Geoffacake - 08-21-2016, 06:27 PM
RE: Geoff's Sound Dev Work - by Geoffacake - 08-21-2016, 06:28 PM
RE: Geoff's Sound Dev Work - by Sombs - 08-21-2016, 06:32 PM
RE: Geoff's Sound Dev Work - by Corile - 08-22-2016, 12:37 AM
RE: Geoff's Sound Dev Work - by Geoffacake - 08-22-2016, 02:13 AM
RE: Geoff's Sound Dev Work - by Wildkins - 08-22-2016, 02:58 AM
RE: Geoff's Sound Dev Work - by TheShooter36 - 08-22-2016, 09:00 AM
RE: Geoff's Sound Dev Work - by SnakeLancerHaven - 08-22-2016, 10:03 AM
RE: Geoff's Sound Dev Work - by Corile - 08-22-2016, 10:53 AM
RE: Geoff's Sound Dev Work - by Geoffacake - 08-23-2016, 06:14 AM
RE: Geoff's Sound Dev Work - by sindroms - 08-23-2016, 09:31 AM
RE: Geoff's Sound Dev Work - by Geoffacake - 02-10-2017, 06:22 AM
RE: Geoff's Sound Dev Work - by Geoffacake - 03-01-2018, 04:29 PM
RE: Geoff's Sound Dev Work - by Geoffacake - 03-02-2018, 11:15 AM
RE: Geoff's Sound Dev Work - by sindroms - 03-02-2018, 02:53 PM
RE: Geoff's Sound Dev Work - by Alex(Pineapple) - 03-02-2018, 03:01 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode