(11-29-2015, 06:19 PM)nOmnomnOm Wrote: Zoners have done a lot of good in the community in terms of RP and development of RP. In terms of gameplay they give a game-type of almost pure RP.
To say "why do zoners exist" is basically stepping on several different issues that make zoners quite beneficial for the game.
Zing zing, we aren't talking about ooRP influence. We are speaking about political aspect here. My opinion is: if they shelter criminals, why not to eridicate Freeports? Or completely ignore nonsense, in a authority view, neutrality within Freeport range? What can Zoners do? Withdraw house military's access to the base? Then fleet will simply eridicate them alongside with their small haven.
one does not simple talk politics with zoners.
Zoners leave house space and colonize outside.
What are you actually even on about? What are you looking for? Does it not make sense to you that the vastness of space would intrege people to reject laws put on them and choose to move out to a place that they can call their own?
In terms of Freeports it makes perfect sense for there to be stations on bordering no-mans-land systems where everyone can dock so long as they respect the no fire-code.
(11-29-2015, 06:22 PM)Pavel Wrote: What exactly is beneficial for roleplay and gameplay from Zoner side exactly, nom? Their capital ships or their (ab)use of Neutral ID in disguise to powertrade, stealing activity from honest working, struggling corporate factions?
As an admin you should know the difference between proper roleplay and abuse.
Son I am disappoint.
Oh wait.... this is the same faction leader that had oorp whale hunting on their bounty boards. I still dont understand that at all.