(11-29-2015, 06:42 PM)Lythrilux Wrote: But he's not entirely wrong though. Zoner ID is barely used competently, and as I said in an earlier post they were intended to remain background NPCs. There's certainly some good RP out there (I hope) but most of my experiences with Zoners has been negative.
I demand proof of negative RP, if your referring to the drama around Freeport 11, most of that was your own fault
I actually didn't really mind that so much. Sure, Zoners were trying to talk tough to a faction much more powerful than they were, but the RP went in a logical direction and ended in a logical way, My gripes come from people doing dumb things with the capital ships mainly, or the stuff Pavel said.
(11-29-2015, 06:43 PM)nOmnomnOm Wrote: It's the player/community's fault for "not using it competently" though isnt it?
The ID is fine. Gives great RP opportunities. It's the players however that look for abuses to them that should be corrected and not removing the ID juse becasue indies dont know any better.
edit: might i remind you about the zoner guilds before that did a great job in RP? That was done great.
And yet everyone focuses on the indy with the cap or the indy with the whale trying to scream "dont pirate me i am a zoner!"
Personally I believe the NPC Faction and the ID needs to undergo a review so that we can place it in the mod properly. I don't doubt it can give great RP opportunities but those are missed in favour of the other, less meaningful, more negative and somehow more emphasised aspects of the RP. I mean fair enough we could punish the players, but the abuse is something that happens constantly over and over again. It's a player problem yes, but it doesn't help that we give them the tools/freedom for abuse.