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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Reformated Discovery

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Reformated Discovery
Offline Arcano
11-30-2015, 12:32 AM, (This post was last modified: 12-01-2015, 08:08 AM by Arcano.)
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Seeing the current evolvement of discovery something must happen to get in control of the problem. Therefore I have thought about some reformation of the current system as it is, it also could be seen as step back closer to the vanilla system. Currently Discovery strongly lacks in long-time-motivation and suffers from mimicking merely a casual entry for new players, which on the longer road appears to be an environment for "core-players". The setup system should be tighter, reduced and with a solid learning process. So here are some points I have in mind to improve this.

  • - Reduce of restarts to the major houses only or even randomize it just containing the choice between Lawful ID (modded Freelancer ID) or Unlawful ID (modded Pirate ID). (Increasing regional player density)
  • - Removal of any other ID for free purchasing. Faction IDs have to be dealed, given, asked from official factions in cooperation with a new sub-adminteam. (Idea behind this is direct the player into a motivating environment and also assisting them in getting into the RP zone)
  • - Option to purchase a ship must be bounded to the ID. (A ship still must be something special)
  • - Added to this to balance the new restart system the omicrons, Omegas, Taus must be far more exotic, dangerous (more GB spawns), but also far more beneficial if someone manages for a final trade. (To get there must be something special - A Discovery Smile)
  • - Added to this commodities should be bounded to IDs aswell. Factions should just trade stuff that makes sense.


An alternative to this could be:
I know that this idea was mentioned a few times, but I don't think it was thought to the end at all. A possible good thing to start with is an "entry system" from that people can take a jumphole to the desired "restart", instead of or added to the current /restart command. Above each jumphole could be a banner, containing a small faction- and destinationinfo. As i know it would be even possible that a freelancer could get an information like if he reaches rank 43 for example that a displaymessage could appear to the player: "Hello Freelancer, Sirius needs you. You have reached rank 43. Do you want to aid a party?



The overall idea behind this is to get more realism and more controlled dynamic into discovery. Of course it isn't that much indie friendly anymore, but for reactivating players it requires groups instead of lone-raiders and most important the support of the factions and more essence. This is still rough, but propably something could originate from it within a pleasant discussion.


For a better explanation I add this:

(11-30-2015, 12:51 AM)Thyrzul Wrote:
1.) Nope. Setting up characters is too much of a chore without restarts, takes away free time you could already spend on playing the actual game with your character already set up thanks to restarts.
2.) Official IDs already work that way.
3.) Ship restriction is somewhat handled by powercore nerfs, but this system still allows for special, exotic combinations for unique roleplay at the cost of pvp capabilities. Your idea wouldn't.
4.) Too vague point. Please provide clear cut ideas on how to improve said regions, including concepts, developement and implementation plans, additional materials required, etc. Also, works are already in progress on the Omicron region.
5.) And what does make sense to carry? Again, a bit vague, though afaik the system for such restrictions already exists.

Also, beware of the "I'm not playing this game to simulate the real world I'm trying to escape" kind of casual players when talking about realism.

1. Official factions still have the perk-system containing faction restarts if required. A new player usually isn't in need to rush into your mentioned scenario.
2. Which way?
3. Personally this somehow feels like exploiting a game-mechanic of being able to purchase any ship at any state, the regular way for such thing is to do a serious SRP. At least the requirements for this aren't even that huge anymore. In general a ship must be personal achievement, something that represents a player and the time and effort he putted into getting it.
4. Sure, this is just thrown in point of me that concerns as I believe Omicrons are slightly a boredom at the moment and needs more thrill for player.
5. For example: Does it make sense if an OSC transport buy ores? It's basically meant to be that each faction has a predefined inRP-senseful roster of commodities to trade.



(11-30-2015, 12:59 AM)Tamer Wrote: - Option to purchase a ship must be bounded to the ID. (A ship still must be something special)

Is this meant to be a rankup system?
Because a rankup system would be quite interesting :3

I had more of an achievement system in mind. Don't know if there could be a use of the ingame ranks with it.



(11-30-2015, 01:09 AM)DragonRider Wrote: I don't see how such changes will improve or "fix" Discovery in it's current state. All except dangerous Omicrons, omegas etc.
Sorry, but you get a "no-go" from me.

The basic idea behind it is to direct new players into an environment of an active player group and to benefit from a higher density of gathered people.

For example: You are checking the player list. Seeing player A, player B, player C. It is quite natural that people at this forum prefer to log if there are for example IC|Player A, IC|Player B, IC|Player C. The checking player instantly conceives there could be something going on with IC.
The good thing on the other side: Player A, Player B, Player C are part of an experience group that helps a lot to establish oneself ingame.
The most common way of new players isn't to join an official faction or even unofficial faction that quick. Mostly they travel with their 5k transport or dreadnought in space on their own or tend to start their own group which everybody knows fails most times.
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Messages In This Thread
Reformated Discovery - by Arcano - 11-30-2015, 12:32 AM
RE: Reformated Discovery - by Querious - 11-30-2015, 12:42 AM
RE: Reformated Discovery - by Thyrzul - 11-30-2015, 12:51 AM
RE: Reformated Discovery - by Tamer - 11-30-2015, 12:59 AM
RE: Reformated Discovery - by DragonRider - 11-30-2015, 01:09 AM
RE: Reformated Discovery - by Arcano - 11-30-2015, 01:24 AM
RE: Reformated Discovery - by Alestone - 11-30-2015, 06:05 AM
RE: Reformated Discovery - by Thyrzul - 11-30-2015, 07:14 AM
RE: Reformated Discovery - by Corile - 11-30-2015, 07:35 AM
RE: Reformated Discovery - by sindroms - 11-30-2015, 07:51 AM
RE: Reformated Discovery - by Epo - 11-30-2015, 08:02 AM
RE: Reformated Discovery - by sasapinjic - 11-30-2015, 09:38 AM
RE: Reformated Discovery - by The Savage - 11-30-2015, 11:07 AM
RE: Reformated Discovery - by Arcano - 12-01-2015, 08:01 AM

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