(12-01-2015, 03:51 PM)n00bl3t Wrote: I love these threads. Exceptional.
(11-29-2015, 06:42 PM)Lythrilux Wrote: But he's not entirely wrong though. Zoner ID/RP is barely used competently, and as I said in an earlier post they were intended to remain background NPCs. There's certainly some good RP out there (I hope) but most of my experiences with Zoners has been negative.
I am actually extremely pleased that in recent updates we finally have infocards denouncing the utter rubbish that is Zoner unity or Zoners having any sort of real power in Sirius. Hopefully it'll lead to less players being blinded by fallacy and playing the role as they should be.
Just wanted to run the idea of not shooting everything that doesn't kowtow to you as a potential basis for roleplay interactions. Might help. Maybe your reputation on the characters you're playing precedes you. Just an idea. Maybe.
My character responds adequately. If Zoners try to tame the beast by poking it repeatedly with a stick, don't be surprised if it bites back. A big problem I've found with quasi lawfuls in general (so I'm not just bashing on Zoners this time, calm down) is that they try to be more relevant than they actually are. This causes them to take a very unrealistic approach to diplomacy.
I enjoyed the Commonwealth because they understood the relevancy of Zoners in Sirius. They wouldn't force fr5s or consequences of that level upon characters and factions, they'd take deep consideration on how to approach diplomatic issues. So instead of "X FACTION WE ARE ZONERS AND WE ARE YOUR NUMBER ONE SUPPLIER OF GOODS YOU BETTER DO EVERYTHING WE SAY OTHERWISE WE'LL FR" it was "Yo Y faction, X faction is causing trouble around the Freeports. I'm exchange for hitting their supply lines and keeping them off our bases, we'll direct some supplies your way".
If zoner factions and players followed that example, it'd be a lot more pleasant to interact with them and there would be less zonerzonerzoner. Shame CW didn't get official.