Normally I would be all for this idea, as I believe several others such as AFC, LH or even other snub based factions would be as well. The main problem I personally see is not server based..well kinda I guess it is. But mainly with the current server population, there is no major need to boost it (That's not to say I disagree)
I personally think if one would boost perhaps the naval carriers, they'd have more use to cloak into battle and unleash hidden swarms of snubs, but as it stands, the only real navy cap with that ability is the LN one, and it can launch only..4-5(?) while the civilian carrier can go up to 6.
What could really be cool to see actually is a special type of docking bay that only allows freighters to dock on it (READ THIS FULLY PLEASE!) for like smuggling factions. This in turn can turn the Bustard carrier into a useful ship that could jump small to medium smuggling freighters in and out quickly, though also run the risk of getting caught (Boosting a naval/police response..?) To find the freighters. I do understand that they could just jump with the bustard if it had the best JH, but say if it had only the Mk 1, then this would work in a way.
Personally I think there should perhaps be customisable Docking bay's later on in the game for such, perhaps like multi roll docking bays, instead of just allowing 1 snub, they allow 2 or 3, at the cost of extra production cost, time to build and storage space used on the player cap in question
Another personal thing I also though of would be stealth bay's. Upon launching from caps, player snubs are normally left to their own death in the middle of large combat. In the idea of a stealth bay, the snubs could launch with about 10 seconds of cloak before decloaking into battle (I'd imagine this would be rather hard to code however..)