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Event System Part 1

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Event System Part 1
Offline HookDev
12-07-2015, 09:28 AM,
#1
Member
Posts: 19
Threads: 3
Joined: Nov 2015

I'm sure you have noticed the new Active Events section in the sidebar, well there's more to it.

Last night we have deployed the first version of the Event System. Right now only trade events are created in order to ensure this part of the plugin works as intended. Once we are sure it is free from bugs, we will activate another part of the event system: the combat events.

The forum progress bars are updated every 30 seconds, however it may fluctuate from time to time depending on the sync between the forums and the game.

- How do I participate in the event?

We'll take the OS&C - Nagano event as an example. http://discoverygc.com/forums/showthread.php?tid=133672
The only condition to be able to participate is to have a mounted OS&C ID.

Once you have bought Passengers from MacKinac, this message will appear:
[Image: w98AEtE.png]

Let's say you are on your way to Cambridge, but something comes up in RL and you need to leave. Well fear not! As long as you still have the passengers from the original destination, when you return you will be informed you are still able to complete the event:
[Image: IJIcgGE.png]

However selling to the wrong destination, or buying more of the commodity from a different station in the event you were pirated will consider the route broken and unregister you from the event:
[Image: CUHXIL5.png]

Selling to the destination point with less than the initial amount is not a failure criteria, otherwise it would cause problems with cargo piracy.

You have made it to Cambridge, congratulations! As you sell the commodity, you will receive the bonus right after selling the commodity:
[Image: uQFHrV3.png]

As long as the event has not reached max capacity (250000 units in this case) you can participate again. Once the event has reached max capacity, it will cease to provide bonus credits.

Have fun!
- HookDev and The Admins
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Messages In This Thread
Event System Part 1 - by HookDev - 12-07-2015, 09:28 AM
RE: Event System Part 1 - by sindroms - 12-07-2015, 09:31 AM
RE: Event System Part 1 - by HookDev - 12-07-2015, 09:43 AM
RE: Event System Part 1 - by Corile - 12-07-2015, 09:32 AM
RE: Event System Part 1 - by Karst - 12-07-2015, 12:32 PM
RE: Event System Part 1 - by Lythrilux - 12-07-2015, 12:50 PM
RE: Event System Part 1 - by Hidamari - 12-07-2015, 01:20 PM
RE: Event System Part 1 - by HookDev - 12-07-2015, 01:37 PM
RE: Event System Part 1 - by Laura C. - 12-07-2015, 01:11 PM
RE: Event System Part 1 - by moebus - 12-07-2015, 01:13 PM
RE: Event System Part 1 - by Corile - 12-07-2015, 01:50 PM
RE: Event System Part 1 - by HookDev - 12-07-2015, 01:55 PM
RE: Event System Part 1 - by Jack_Henderson - 12-07-2015, 02:54 PM
RE: Event System Part 1 - by Laura C. - 12-07-2015, 02:57 PM
RE: Event System Part 1 - by HookDev - 12-07-2015, 03:11 PM
RE: Event System Part 1 - by Stoner_Steve - 12-07-2015, 03:21 PM
RE: Event System Part 1 - by HookDev - 12-07-2015, 03:25 PM
RE: Event System Part 1 - by The Savage - 12-07-2015, 03:40 PM
RE: Event System Part 1 - by HookDev - 12-07-2015, 03:43 PM
RE: Event System Part 1 - by ALG Classic - 12-07-2015, 03:42 PM
RE: Event System Part 1 - by sindroms - 12-07-2015, 04:38 PM
RE: Event System Part 1 - by Lythrilux - 12-07-2015, 05:05 PM
RE: Event System Part 1 - by Malmsteen - 12-07-2015, 05:20 PM
RE: Event System Part 1 - by Rebirth - 12-07-2015, 07:35 PM
RE: Event System Part 1 - by Thyrzul - 12-07-2015, 08:42 PM
RE: Event System Part 1 - by Rebirth - 12-07-2015, 09:41 PM
RE: Event System Part 1 - by Thyrzul - 12-07-2015, 09:43 PM
RE: Event System Part 1 - by Rebirth - 12-07-2015, 10:24 PM
RE: Event System Part 1 - by Oldum - 12-07-2015, 08:45 PM
RE: Event System Part 1 - by HookDev - 12-07-2015, 11:22 PM
RE: Event System Part 1 - by Thyrzul - 12-07-2015, 11:03 PM
RE: Event System Part 1 - by Karst - 12-14-2015, 11:56 PM

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