(12-14-2015, 08:27 PM)Swallow Wrote: There would be no need in balancing everything up to a line of equality if there was a death penalty.
You buy advantage for high cost, and if you fail you have great budged damage.
With penalty system every single ship could be made unique while retaining the balance economically-wise.
You'd make a lot of players ragequit, Swallow. We aren't EVE Online, which has over 1000 players at the same time.
We have to try to say so. Define a price and go ahead.
The point after this statement is a strong habit that once you get your ship here you can feel safe for it.
That thing is bad for one reason: no-RP engagements or trigger-happy/troll players. While I would agree with that idea by all my heart, there are too many complications that would actually aim into newbies and make them ragequit.