(12-14-2015, 09:26 PM)Vrabcek Wrote: Sadly all the cap development in the past years made the gap between snubs and caps bigger and bigger.
All ship classes should be focusing on their role to fight their main targets - not to fight one another and be 100% balanced. Unless you are a fan of 4.85 meta of "2 sabres can kill a battleship" (and a lot more on top of them ).
The cap development during the years improved greatly - yes it made caps stronger that is why so many people complain on forums - but in the same time it made them more realistically "heavy". The weapon replacement of heavy/medium and light turrets was a huge step forward.
(12-14-2015, 09:26 PM)Vrabcek Wrote: In the past, capital ships were dangerous too, but a rookie cap was more or less the same dangerous as a rookie snub pilot and a skilled cap was a pain in the ass, as same like a skilled snub, but in certain scenarios.
That was partially true, but lets not forget that back then a battleship could be armed with as many solaris/cerberus etc as possible. Also the lack of "field of view" made it super frustrated during combat with even one target. Any time you had to look around...you were looking at your ship and the enemy was behind it...you know what I refer. I support the idea of reducing the current "maximum" unzoom option by half but removing it would only make flying a cap frustrating again.
(12-14-2015, 09:26 PM)Vrabcek Wrote: Of course less and less new players are now choosing playing snubs when they can be five times so dangerous with a gunboat that can easily deal with more enemies at once, than a lonely snub that can barely deal with one opponent at one time.
Your assumption is actually not the reason why players chose bigger ships. They do so because they like bigger ships - simple as that. If you had to choose from Imperial Star Destroyer and...TIE fighter what would you choose? I would like to be on the bridge and give commands (from RP pov), so if you choose to be there in the field of battle in a cockpit...that is your choice. Same thing can be noticed here in disco - tons of players simply choose caps cuz they are more epic to fly, the weapons are more different, the way you fight is not so dull and outdated (still outdated but aw well). Fighters are simply not for everybody so the alternative is to get something you are good at - referring towards those players that simply hate fighters. FL vanilla was snub orientated but disco is not, so arguments of "FL is all about snub" are not legit.
About the topic - Currently the snubs are fine but changes to the whole system/specification between the classes must be made. For example:
1) Light Fighters need to be useful (and not only for trolling). More gun options for them or only tied to use specific set of guns/missiles which are unable to be mounted on HF/VHF. Like ability to mount the best CD in the game limited only to them. Also +1 level per guns
2) HF needs to be improved (not to look like a broken VHF). Same like LFs - more options and distinctive speed difference compared to VHF. Lets say they can mount missiles - best in the game. To have +2 level per guns.
3) VHF are fine and should remain as they are. They could be limited not to use what LF/HF can mount but to have different versions for different situations. So they cant mount superior CD nor Missiles (from HF line) but to be able to equip Razors (restricted to them). To have slightly more armor (all of them) and +3 level per guns.
(Would be nice to see that Tier 1 guns are limited to LF...T2 to HF and T3 to VHF. All to be building up more dps but the ships to be compensated by their "limited" per class special equipment. This could be close to what caps have as option - Light/Medium/Heavy type of weapons but these types to be strictly limited per LF/HF/VHF class.)
4) The bombers (part of the snub line) must be reduced to only be useful against caps. Remember the Campaign mission (one of the first few) that you had destroy a base in the dark cloud? Well, back then the Liberty Navy called for "bombers" to assist them to take it down...for their weapons were rendered useless. Bombers in disco needs to be like that - very heavy armored, with minimum weapons - useful only vs caps - and with superior types of long range bombardment tools. Weak against all snubs, strong vs all caps.
My opinion is that the snubs needs to be more distinctive cuz currently - VHF and Bombers are on the top, where most of the time the Bomber is the ship to get to handle...anything. Yes skill is needed to fight VHF but once you can do that then why to get VHF? Once all 4 classes are distinctively separated only then players will think about going back to one of the four...and get to use something new instead to be thrown a VHF in their face.