Am I alone in seeing the irony here?
Gate and station weaponry is so awesome for gameplay, the console has to tell us to avoid them so they don't ruin our fights.
As great as this event has been/is I think it's a good reminder of this issue. I'm genuinely struggling to think of something to tell people that still think it's a good idea to have gates and stations (particularly pathetic little outposts like San Diego) that are capable of deshielding any shipclass in short order.
I guess we shouldn't fly near hostile installations, right? It's only natural that we would, in such situations, be no rp engaged by soulless NPC objects, right?
This event is a perfect example why this kind of thinking is flawed: because hostile territory is exactly where you would have pvp interactions. Of course we can just stay away from hostile territory, but that pretty much amounts to staying away from interaction.
The gates in particular are an affront. They aren't even protecting anything. All they do is present an annoying inconvenience for unlawfuls that wish to use some of the very few spots actually viable for piracy. If somebody has a compelling argument why gates should have serious guns I'd love to hear it.
Anyway I've said all this before probably, I just think this event illustrates my point perfectly.