(12-18-2015, 11:02 PM)FluffReborn Wrote: Yet the problem isn't the money only. Production is prolonged pretty bad and it may, one day, end up being surpassed by a project out of nowhere.
It is? How do you know that? Are you an insider or hacked the finances or inilftrated their offices or have you read to much Derek Smart?
(12-19-2015, 12:20 AM)Miaou Wrote: I don't know why you keep bringing up other games. Yes, some games take decades to make. Some take only a year or two. It's not even worth bringing up as it's apples to oranges. You're missing what I am saying as well. They are missing deadlines. I'm not talking when it actually releases, I'm talking the time when they have promised the different modules and alpha/beta versions of the game. They have never met any of those.
I don't even know why you are bringin up something about deadlines. They don't have deadlines. Propably expected release times, but honestly thats something else. I even don't remember something like "We promise we will release it then!!! Useless discussion like I have seen multiple times.
"Hatersgonnahate"
(12-19-2015, 12:20 AM)Miaou Wrote: I'm also not going to praise them for "relatively realistic physics" because that comes from the engine they didn't even have to develop. The engine choice hardly makes sense, as it doesn't allow the open world they wanted, and have issues having more than 16 people in one instance (like I already said).
The cryengine3 is customizable and they have a whole crew from crytek working on it. To my knowledge there isn't a "basic" engine on the market that fullfills the nearest requirements for this game at all so a choice was quite redundant.