(12-25-2015, 09:30 PM)Wesker Wrote: I still think primary turrets should be more diverse/flexible so it allows certian caps to have loadouts unique to others in terms of primary turrets. As it is all houses have basic prims and their house prims. There should be a wider range of house primary turrets.
+1
The cerb nerf was good thing to make battles longer and more interesting but it lead to another issue. Currently the "primaries" are the only generic weapon to use vs most BBs. Mortars are fine but they consume a lot of energy in light/medium BBs and are not able to provide constant dps.
What you've said is similar to what I had in mind about each primary turret per faction with BB to be unique considering that BB they own.
- Light BBs that are more maneuverable but lack armor and good power core should have faster primaries, that do less damage but have slightly longer range and drain less energy.
- Medium BBs that are not so maneuverable and yet can do a lot to survive, have more armor than light BBs and are slightly heavier with better core should have the current primaries but with slightly more damage to represent a heavier class of ship.
- Heavy BBs that are not maneuverable but have tons of armor and best cores with max number of turrets should have their primaries with slower speed but doing around 50% more damage than light primaries on top of slightly limited range.
So if we take the "basic" primary as basis: hulldmg: 10,800 shdmg: 5400 drain: 37,800 speed: 800 range: 3000 refire: 2.00
Then new ones should be something like:
- Light BB Primary: hulldmg: 9,500, shdmg: 4750, drain: 27,500, speed: 900, range: 3300, refire: 2.80
- Medium BB Primary: hulldmg: 12,500, shdmg: 6250, drain: 30,500, speed: 800, range: 3000, refire: 3.00
- Heavy BB Primary: hulldmg: 15,500, shdmg: 7750, drain: 43,500, speed: 700, range: 2800, refire: 3.20
There must be some kind of distinctiveness between faction primary turrets to add more flavor during battles. Currently its "all are same with +/- few hundred HullDMG, which leads to +/- some ShDMG and etc, but overall they are mostly the same.
So, the Mako as light BB should simply have better primaries similar to what I proposed as rough example. As for the "refire rate" I typed to be around "~3.00" - I believe, after many battles during the years, that 2.00 is simply too little to compensate for the lack of hits against cruisers and even gunboats in clsoe range. The more refire the more projectiles - the more chances to land a single hit. Overall: Primary Turrets should be balanced considering a Battleship and its stats alone per faction that owns a Battleship.