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K'hara and Indie Nomad ID changes

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K'hara and Indie Nomad ID changes
Offline Binski
01-02-2016, 07:22 PM, (This post was last modified: 01-02-2016, 07:23 PM by Binski. Edit Reason: spelling )
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(01-02-2016, 11:30 AM)LordVipex Wrote: Nah, what he meant is that ambushes via cloaks now give even more reaction time to the victims than there already is. Considering the sanction cases of "sufficient time to react" and the cloak noise you hear when a Nomad is approaching, human players now have at least 30 seconds of reaction time before the Nomad can attack. So offensive uses of the Nomad cloak have been nerfed heavily while the defensive uses are already at an extreme low due to the charge time. The only thing the Nomad cloak is good at then would be stalking on people from a distance (cloak disruptors) or avoiding them altogether, which would make them less useful overall than human ones. Kind of strange for an advanced civilization that mastered this technology and makes the equipment more situational than it already was.

I very much agree. This is why I'm supporting what is hopefully a coming change to the CD situation. Also, if this 'no engagement rp while cloaked' is extended to everyone, cloaks in general suffer the last nerf they really can. What kind of a game are we playing if a cloak can't be used for ambush, nor escape? Which seems to lead to simple aversion, especially if we can't use them for hunting.

(01-02-2016, 11:18 AM)Antonio Wrote: While the change is alright, it'd be better to allow them to RP while cloaked. This essentially ruins the whole cloak ambush plan, as now the nomad has to uncloak, RP first (which is gonna take time as nomspeak isn't as easy), and then shoot, giving way too much time to the target to react. Nomads are supposed to be a constant threat and force you to always be on your guard while they're in the same system. Now, even if you hear the cloaking sound you can just sit afk and wait for him to uncloak because you know he can't do anything to you.

Edit: My point was if all other IDs can RP while cloaked (for at least 30 seconds, giving the target sufficient time) and then uncloak + open fire immediately, why couldn't the Nomads too? After all, they are supposed to be more advance and all that.

The one requirement I can see as reasonable, would be the necessity to RP in Local Chat and not system wide, when RP'ing an engagement notice cloaked.

There was a nomad indie I came across the other day, and I caught up to it cloaked. I bade it to keep moving or I'd move it along myself. I was cloaked, it was in local. He immediately left and continued on his journey. So, he had his warning. If he'd hung around, or responded like they wanted to fight, (or tried to cloak if he had one) I then would have probably dropped and opened fire. From my own experiences, I don't see a necessity to mandate engagement RP while visible for all ships. The system in place still covers it. If people are being too hot with their cloaks, punish them as needed, not all of us in advance. Fixed time limits and batts were already brought in place to help curb silent ambushes. When all the time if there really was no time to respond, sanctions should have easily been enforced regardless of cloak use.

Last night I pirated a ship, and for the first time in a long time i was actually able to follow them, across a system, through a jumphole, and for a bit on the other side. They were unaware of my sound and didn't seem to know me so they actually continued trading instead of docking or base hugging! It reminded me of the good old days. I also recently watched some of my old video where i followed ships for sometimes 5-6 mins until i could get them at a sweet spot where I could actually pirate them and not just watch them dock. Point is, once the lessons are learned, its very hard now, with all of the changes to cloaks of the last few years, to actually use them for offensive means.

Even more obvious is the lack of defensive, except for pre-emptive action. Meaning no escape if you're directly engaged, encouraging us to either use them offensively when we do, or bypass all other situations in order to get use out of it.

When pirating I drop cloak, CD and then make my demand. But if I'm bounty hunting or fighting something like a nomad I've dropped engagement rp cloaked. 100% of the time people began moving. We don't need to change to rp only while visible, since basically you can't ambush someone you gave proper time to respond over anyways. Rp wise, if you do it cloaked or not, you still usually don't get the chance to just drop and bust, if you're doing it fairly. All you can do is try to land some hits in the first few seconds of confusion.

(01-02-2016, 02:50 PM)Jack_Henderson Wrote: The source of the problem is in cloak mechanisms that need to be revisited to promote interaction and not limit it.

Couldn't agree more Jack.

If they change the Cd situation, cloaks will be more about escape than ambush. We'll see more interactions begin, but not always end with death. Unless, Cloak CD's are involved.

People have also said that if this were the case, and escape from regular CD'd ships becomes possible, it should count as pvp death. Perhaps, but what if the guy gets cloaked for 10 seconds and runs out of fuel? He tried bluffing his way out and once he's visible again, then what? Everyone gives up their right to resume pursuit because he's already dead? Or do they resume? Either way, there are always going to be pros and cons to deal with.

Personally, I think it should go to regular CD only and no pvp death since you never know when that attempt to escape by cloak might still work out in your favor... if you're paying close enough attention Wink I also think the market for cloak CD's won't really take off until the become a necessity instead of just an augmentation.

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Messages In This Thread
K'hara and Indie Nomad ID changes - by Pavel - 01-02-2016, 01:55 AM
RE: K'hara and Indie Nomad ID changes - by sindroms - 01-02-2016, 02:06 AM
RE: K'hara and Indie Nomad ID changes - by Redacted.Member1-2 - 01-02-2016, 02:08 AM
RE: K'hara and Indie Nomad ID changes - by Lythrilux - 01-02-2016, 02:11 AM
RE: K'hara and Indie Nomad ID changes - by Laz - 01-02-2016, 02:12 AM
RE: K'hara and Indie Nomad ID changes - by pillow - 01-02-2016, 02:22 AM
RE: K'hara and Indie Nomad ID changes - by pillow - 01-02-2016, 04:57 AM
RE: K'hara and Indie Nomad ID changes - by Lythrilux - 01-02-2016, 02:32 AM
RE: K'hara and Indie Nomad ID changes - by Malmsteen - 01-02-2016, 03:20 AM
RE: K'hara and Indie Nomad ID changes - by The Core - 01-02-2016, 03:21 AM
RE: K'hara and Indie Nomad ID changes - by Wesker - 01-02-2016, 03:24 AM
RE: K'hara and Indie Nomad ID changes - by Flash™ - 01-02-2016, 08:12 AM
RE: K'hara and Indie Nomad ID changes - by Laz - 01-02-2016, 03:41 AM
RE: K'hara and Indie Nomad ID changes - by HuggieSunrise - 01-02-2016, 04:24 AM
RE: K'hara and Indie Nomad ID changes - by Binski - 01-02-2016, 06:06 AM
RE: K'hara and Indie Nomad ID changes - by Miaou - 01-02-2016, 04:41 AM
RE: K'hara and Indie Nomad ID changes - by HuggieSunrise - 01-02-2016, 08:49 AM
RE: K'hara and Indie Nomad ID changes - by pillow - 01-02-2016, 08:58 AM
RE: K'hara and Indie Nomad ID changes - by Captain_Dickärd - 01-02-2016, 05:33 AM
RE: K'hara and Indie Nomad ID changes - by Swallow - 01-02-2016, 09:06 AM
RE: K'hara and Indie Nomad ID changes - by pillow - 01-02-2016, 11:13 AM
RE: K'hara and Indie Nomad ID changes - by The Savage - 01-02-2016, 11:13 AM
RE: K'hara and Indie Nomad ID changes - by pillow - 01-02-2016, 11:19 AM
RE: K'hara and Indie Nomad ID changes - by Antonio - 01-02-2016, 11:18 AM
RE: K'hara and Indie Nomad ID changes - by Swallow - 01-02-2016, 11:26 AM
RE: K'hara and Indie Nomad ID changes - by Moberg - 01-02-2016, 11:30 AM
RE: K'hara and Indie Nomad ID changes - by Binski - 01-02-2016, 07:22 PM
RE: K'hara and Indie Nomad ID changes - by Antonio - 01-02-2016, 11:38 AM
RE: K'hara and Indie Nomad ID changes - by Swallow - 01-02-2016, 11:48 AM
RE: K'hara and Indie Nomad ID changes - by Yber - 01-02-2016, 11:52 AM
RE: K'hara and Indie Nomad ID changes - by Connor - 01-02-2016, 11:57 AM
RE: K'hara and Indie Nomad ID changes - by Tunicle - 01-02-2016, 12:00 PM
RE: K'hara and Indie Nomad ID changes - by Moberg - 01-02-2016, 12:23 PM
RE: K'hara and Indie Nomad ID changes - by Connor - 01-02-2016, 12:33 PM
RE: K'hara and Indie Nomad ID changes - by Mephistoles - 01-02-2016, 02:43 PM
RE: K'hara and Indie Nomad ID changes - by Pavel - 01-02-2016, 12:02 PM
RE: K'hara and Indie Nomad ID changes - by Lythrilux - 01-02-2016, 02:29 PM
RE: K'hara and Indie Nomad ID changes - by HuggieSunrise - 01-02-2016, 08:07 PM
RE: K'hara and Indie Nomad ID changes - by Miaou - 01-02-2016, 08:19 PM
RE: K'hara and Indie Nomad ID changes - by Swallow - 01-02-2016, 12:05 PM
RE: K'hara and Indie Nomad ID changes - by Doria - 01-02-2016, 12:21 PM
RE: K'hara and Indie Nomad ID changes - by Antonio - 01-02-2016, 02:46 PM
RE: K'hara and Indie Nomad ID changes - by Jack_Henderson - 01-02-2016, 02:50 PM
RE: K'hara and Indie Nomad ID changes - by Durandal - 01-02-2016, 04:37 PM
RE: K'hara and Indie Nomad ID changes - by Captain_Dickärd - 01-02-2016, 06:45 PM

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