@Haste Have you thought of simply turning all fighter guns "speed" from ~600 (650/700/750) to just...800-850-900 for a test period of time? It would be easier for you to just change the number of the speed of all guns and call it a day instead to properly balance them with new damage per sec/range/speed/efficiency and etc.
A swift drastic change - for a temporary period - similar to what you've done with the Hellfire testing, will give enough info if such improvement would be healthier or not.
What Thunderer have stated is legit reason why those that do not wish to invest much time in snub alone, to master it and become vets in 1-2 years are simply going to get a gunboat or etc. I dislike the way the current fighter battles are in comparison with the "modern sci-fi" universe where guns of such small ships are simply "beam" orientated or "super fast" in order to hit "a fast agile target". Being so slow as now is really dull - I know its FL original speed for most guns but how about we test something new? Starting with more speed buffs will simply lead to more hit chances which new players to disco will benefit most...and wont be useless in mass brawls. Veterans of course would benefit most of it but in the end - they would benefit from anything due to their skills, while new players will remain pushed and accused of being unskilled.
So, what do you think?