(01-03-2016, 08:34 PM)FallenKnight Wrote: but even so we all know that PVP in snubs is slow...very slow, especially for vets.
That depends on the players and their skill. And cap battles are slow too, as fair as I know.
(01-03-2016, 08:34 PM)FallenKnight Wrote: So my guess is that if the speed of all guns is slightly or moderately increased - then the time in these PVP scenarios (btw snubs) will be greatly reduced, which will also give chances to less unskilled to score few sure hits on their targets instead to die miserably and rage or quit.
You're right, that would make snub PvP faster, but as I've said above, it depends on the players and how they fly. So for all you know, it would make fights slightly faster, or insanely faster.
(01-03-2016, 08:34 PM)FallenKnight Wrote: Also, if speed to guns happens - there wont be need for shotgun setups or slower weapons - tbh all weapons need to be above 4.00 refire, higher speed BUT little damage in order to make hits easier to land and skill to determine if you would be able to remain on target and keep landing hits or turn evasive due to multiple snubs on your tail.
Shotguns have been apart of Freelancer since vanilla, I see no reason to remove them because they have their own skill. Most people would agree that 8.33s are the easiest guns in the game and that shotguns are the hardest to master. The reason 8.33s are so easy is because aim is not a huge problem in Freelancer unless you're a really unexperienced PvPer.
(01-03-2016, 08:34 PM)FallenKnight Wrote: Current PVP in snubs - Dull, Super Slow, Heavy Skill Dependent. It simply needs to be more: Fun, Dynamic, Moderate Skill Dependent. FL as it is is aim and shoot - to land hits, so making speed greater will assist in "landing hits" as from then on dps and such - are dev's job to handle, not ours.
As I said above, it depends on the players and their skill. Any shooter game is "Aim and shoot".
You're suggesting to buff the speed so people can land hits easier, basically you're saying to make PvP easier for everyone, including Veterans, just imagine Yber entering New York and coming out with 5 blues single-handedly because he didn't miss 75% of his shots, devastating, innit?
I don't think experimenting the speed of guns is a problem, but it'll just prove my points... or not. (Not to mention the huge work to re-type the weapon speeds for hundreds of guns/turrets).