(01-03-2016, 09:15 PM)Traxit Wrote: just imagine Yber entering New York and coming out with 5 blues single-handedly because he didn't miss 75% of his shots, devastating, innit?
Yber is pro vet, so with your statement you have raised something interesting, that we all know is fact but the way you've delivered it proves the issues in Disco are very very hard to be fixed.
In short it means whatever happens - all those that are on the top of the food chain will benefit out of it...double. You can nerf weapons and ships but you cant nerf players. A good warrior will throw a stone and kill an unskilled ninja with shuriken...in disco we have similar issue.
If we put all players in one basket - you can very easily balance all things...but if you separate the players like now in two baskets (Newbies/Vets) then things are going crazy. How to balance them? Anything you give to the "newbies" the "vets" will use in a better way. That have no fixing at all. Some are good, others are bad - but in Disco being "good" is close to "cheating" in the good way, which is impossible to balance.
I can give tons of proposals how to make things interesting but like you stated Traxit the Vets will simply adapt and close to "abuse" the new buffs to turn them in to killing machines. So if we follow that logic it ends up that the Veterans are the problem but that is not fair...because those that are good have trained a lot, while those that are bad havent done so.
So its a dead circle - newbies should train to become vets or the vets will kill newbies at anytime not matter what changes are implemented. But what if newbies are absolutely new and dont have...half an year to train in Connecticut 24/7? It leads us back to "then die to vets". Confuuusing.