I have a few suggestions that would enrich roleplay options and help in portraying player-drive development:
Falkland Base, Tau 37: Project “New Life”
Roleplay Justification: The IMG & Cryer are constructing a Rehabilitation Facility on Falkland. The goal is to research and “cure” cardamine addiction (especially of freed slaves, but also of caught smugglers that were exposed to Cardamine) by the use of Cryer’s new drug Stabiline.
Gameplay: These selling points would allow haulers to drop the cargo off there without making losses. It also makes it easier for me to do “bonus hauling events” when the commodities actually already have a price (with balanced profits), onto which I can add further buffs when forum-rp is done.
Until now, we have been buying Stabiline via our T37 POB, at massive losses and with massive effort. (Link). Would be cool if this became easier.
Falkland therefore should buy:
> Med-Statis bands (keep the patients under control in withdrawal phases)
> Bio-Stability Monitors (monitoring them during rehab)
> Stabiline (the drug to replace Cardamine)
> Pharmaceuticals (to roleplay all other medicine needed)
Construction & Enhancement of the Rehab Center
Roleplay Justification: The New Life project will go on for years in roleplay, and at least for many months in actual server/forum roleplay. We have done “excavating” roleplay so far, and we would love to start building the facilities now. To roleplay the construction, these goods could be used.
Falkland therefore should buy:
> Plastics (basic building material)
> Basic Alloys (basic building material)
> High-Temperature Alloy (basic building material)
> Robotics (also useful as representation for medical machinery)
Java, Tau 23: Cardamine Incineration Facility
Should buy:Cardamine
Reason: Cardamine destruction by incineration (base even has chimneys)
Gameplay: Until now, we can only destroy smugglers and their cargo, like Junker ID, Freelancer ID. When we have a “destruction selling point”, we can force all those not red to IMG to dock. They can either sell there (which we assume irply), or launch later when we are away. For us, it would count as “safely destroyed”. I think that’s good roleplay, and it gives smugglers an “easy way out”, that does not mean cargo loss or death & cargo loss.
This would be damn cool if we could get these items on these base.