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Rheinland Jumpholes

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Rheinland Jumpholes
Offline Durandal
01-21-2016, 03:58 AM,
#5
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

If I recall this was part of the first iteration of changes for the Rheinland update by Max ( @Echo 7-7 ) with the intent of streamlining and generating more activity.

Now, even as somebody who has played as criminal and revolutionary factions for years in many different houses, I don't see this as a problem. Then again I also recognize that I am not as "hardcore RP" as some members of the community who don't believe anyone hostile to the a gate's or lane's respective house should be using them at all.

In my own personal view I see this as a change that should generate more interaction and I see that as desirable, even if it may have a negative impact on the lore, but that's an @Durandal view, not a devteam one as a whole.
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Messages In This Thread
Rheinland Jumpholes - by Ichiru - 01-18-2016, 05:33 PM
RE: Rheinland Jumpholes - by Karst - 01-18-2016, 05:46 PM
RE: Rheinland Jumpholes - by Sciamach - 01-18-2016, 05:51 PM
RE: Rheinland Jumpholes - by The Savage - 01-18-2016, 05:55 PM
RE: Rheinland Jumpholes - by Durandal - 01-21-2016, 03:58 AM
RE: Rheinland Jumpholes - by Ichiru - 01-21-2016, 05:59 AM
RE: Rheinland Jumpholes - by Stoner_Steve - 01-21-2016, 03:54 PM
RE: Rheinland Jumpholes - by Durandal - 01-21-2016, 11:20 PM
RE: Rheinland Jumpholes - by Ichiru - 01-21-2016, 11:37 PM
RE: Rheinland Jumpholes - by TheJarl - 01-21-2016, 11:38 PM
RE: Rheinland Jumpholes - by Stoner_Steve - 01-22-2016, 07:59 PM
RE: Rheinland Jumpholes - by TheJarl - 01-21-2016, 04:12 PM
RE: Rheinland Jumpholes - by Antonio - 01-21-2016, 11:48 PM
RE: Rheinland Jumpholes - by Findarato Veneanar - 01-21-2016, 11:52 PM
RE: Rheinland Jumpholes - by Stoner_Steve - 02-04-2016, 07:06 PM

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