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FLoohk based "reload" times for Ballistic and Missile weapons

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FLoohk based "reload" times for Ballistic and Missile weapons
Offline Titan*
02-02-2016, 08:55 PM, (This post was last modified: 02-02-2016, 08:56 PM by Titan*.)
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Ballistic guns shouldn't take any energy though, you don't need power reactor in Tanks to fire 120mm cannon lol
also this : https://tr.wikipedia.org/wiki/8,8_cm_PaK_43
I am pretty sure german soldier wasnt carriyng power reactor with them to use that 88cm cannon

Nice idea, also would be great to have ballistic guns like 300mm 400mm or 1400mm artilery guns with long reload but no power requirement

Imagine a 100mm gun with 4 barrel firing some shells then reloading, would be great
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Messages In This Thread
FLoohk based "reload" times for Ballistic and Missile weapons - by sindroms - 02-01-2016, 09:36 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Titan* - 02-02-2016, 08:55 PM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Operator - 02-03-2016, 10:17 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by sasapinjic - 02-03-2016, 10:49 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Findarato Veneanar - 02-03-2016, 11:36 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Haste - 02-03-2016, 01:31 PM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by The Savage - 02-03-2016, 12:13 PM

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