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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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FLoohk based "reload" times for Ballistic and Missile weapons

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FLoohk based "reload" times for Ballistic and Missile weapons
Offline Findarato Veneanar
02-03-2016, 11:36 AM,
#5
Member
Posts: 421
Threads: 15
Joined: Sep 2012

When i imagine scifi capital ships firing missiles i see this:



Instead we've got one missile every few seconds, and that missile is likely to not even hit, but when it does, it's still pretty boring.
+9001 for sin's idea becoming a thing.

Signatures may not be bigger than 700x250, 1MB. ~Skorak

https://www.youtube.com/watch?v=EddX9hnhDS4 https://dl.dropboxusercontent.com/u/6623...%20Sig.png http://i.imgur.com/BpOtRCf.jpg -My stance on all the censorship in this community.
|:~ TBS ~:|:~ LMP ~:|:~ BMF ~:|:~ SW ~:|
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Messages In This Thread
FLoohk based "reload" times for Ballistic and Missile weapons - by sindroms - 02-01-2016, 09:36 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Titan* - 02-02-2016, 08:55 PM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Operator - 02-03-2016, 10:17 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by sasapinjic - 02-03-2016, 10:49 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Findarato Veneanar - 02-03-2016, 11:36 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Haste - 02-03-2016, 01:31 PM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by The Savage - 02-03-2016, 12:13 PM

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