• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 6 7 8 9 10 … 55 Next »
FLoohk based "reload" times for Ballistic and Missile weapons

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

FLoohk based "reload" times for Ballistic and Missile weapons
Offline Haste
02-03-2016, 01:31 PM,
#7
Lead Developer
Posts: 3,643
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(02-03-2016, 11:36 AM)Findarato Veneanar Wrote: When i imagine scifi capital ships firing missiles i see this:
[fancy stuff]

Instead we've got one missile every few seconds, and that missile is likely to not even hit, but when it does, it's still pretty boring.
+9001 for sin's idea becoming a thing.

That's cool and all, but the only way we'll ever get fancy "swarm missiles" and stuff is through visual illusions (one missile that looks like multiple). We (read: Alley) have just managed to greatly increase server performance, adding missiles like the ones in the OP would immediately cancel that out again Big Grin
Reply  


Messages In This Thread
FLoohk based "reload" times for Ballistic and Missile weapons - by sindroms - 02-01-2016, 09:36 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Titan* - 02-02-2016, 08:55 PM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Operator - 02-03-2016, 10:17 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by sasapinjic - 02-03-2016, 10:49 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Findarato Veneanar - 02-03-2016, 11:36 AM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by Haste - 02-03-2016, 01:31 PM
RE: FLoohk based "reload" times for Ballistic and Missile weapons - by The Savage - 02-03-2016, 12:13 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode