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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Cannonball Missile alternative fix

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Cannonball Missile alternative fix
Offline sindroms
02-03-2016, 03:50 PM, (This post was last modified: 02-03-2016, 03:50 PM by sindroms.)
#8
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

(02-03-2016, 03:25 PM)LordVipex Wrote: I really like the concept of this gun.

[Motor]
nickname = missile01_mark05_motor
lifetime = 1.0
accel = 0
delay = 0

[Explosion]
nickname = missile01_mark05_explosion
effect = dsy_cannonball_01_impact
lifetime = 0, 0
process = disappear
strength = 100
radius = 50 ;Can be adjusted to make the weapon more dangerous to the wielder
hull_damage = 2000
energy_damage = 0
impulse = 0

[Munition]
nickname = missile01_mark05_ammo
explosion_arch = missile01_mark05_explosion
loot_appearance = ammo_crate
units_per_container = 10
hp_type = hp_gun
requires_ammo = true
ammo_limit = 80 ;Can be adjusted to reduce potential damage pool
hit_pts = 2 ;Must be adjusted to higher values if the refire rate is high
one_shot_sound = fire_missile_regular
const_effect = dsy_cannonball_01_drive
detonation_dist = 12 ;Must be adjusted to make it easier/harder to hit
lifetime = 3
Motor = missile01_mark05_motor
force_gun_ori = false
HP_trail_parent = HPExhaust
seeker = DUMB
time_to_lock = 0
seeker_range = 1000

seeker_fov_deg = 35
max_angular_velocity = 0
seeker_fov_deg = 35
DA_archetype = equipment\models\weapons\br_slugger_missile.3db
material_library = equipment\models\br_equip.mat
ids_name = 265151
ids_info = 266151
mass = 1
volume = 0

[Gun]
nickname = missile01_mark05
ids_name = 263151
ids_info = 264151
DA_archetype = equipment\models\weapons\br_slugger_launcher.cmp
material_library = equipment\models\br_equip.mat
HP_child = HPConnect
hit_pts = 6750
explosion_resistance = 0.33
debris_type = debris_normal
parent_impulse = 0
child_impulse = 0

volume = 0
mass = 10
hp_gun_type = hp_gun_special_10
damage_per_fire = 0
power_usage = 1000 ;Can be adjusted for DPM balance
refire_delay = 0.5 ;Can be adjusted, but if fire rate is fast enough missiles will chain-detonate. Up HP count to avoid this.
muzzle_velocity = 750 ;Can be reduced to make varients for 600ms loadouts
toughness = 24.500000
projectile_archetype = missile01_mark05_ammo
dry_fire_sound = fire_dry
separation_explosion = sever_debris
auto_turret = false
turn_rate = 180
lootable = true
LODranges = 0, 40, 80, 120, 200

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Reply  


Messages In This Thread
Cannonball Missile alternative fix - by sindroms - 02-03-2016, 08:15 AM
RE: Cannonball Missile alternative fix - by Operator - 02-03-2016, 10:00 AM
RE: Cannonball Missile alternative fix - by sindroms - 02-03-2016, 03:11 PM
RE: Cannonball Missile alternative fix - by Traxit - 02-03-2016, 03:18 PM
RE: Cannonball Missile alternative fix - by sindroms - 02-03-2016, 03:29 PM
RE: Cannonball Missile alternative fix - by Moberg - 02-03-2016, 03:25 PM
RE: Cannonball Missile alternative fix - by sindroms - 02-03-2016, 03:50 PM
RE: Cannonball Missile alternative fix - by Traxit - 02-03-2016, 03:38 PM
RE: Cannonball Missile alternative fix - by Haste - 02-03-2016, 03:56 PM
RE: Cannonball Missile alternative fix - by sindroms - 02-03-2016, 04:00 PM
RE: Cannonball Missile alternative fix - by Haste - 02-03-2016, 04:01 PM
RE: Cannonball Missile alternative fix - by sindroms - 02-03-2016, 04:08 PM
RE: Cannonball Missile alternative fix - by Haste - 02-03-2016, 04:13 PM
RE: Cannonball Missile alternative fix - by sindroms - 02-03-2016, 04:23 PM
RE: Cannonball Missile alternative fix - by HeyImRuu - 02-04-2016, 02:41 AM

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