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Development blog: Systems & Universe

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Development blog: Systems & Universe
Offline Char Aznable
02-12-2016, 06:14 AM,
#3
Member
Posts: 737
Threads: 76
Joined: Nov 2013

1) Yes, it is possible to make those relatively easily. "If enough RP is done" is a really swampy term. Usually new objects, bases and the like go in after the okay from the storyline team is given and the system devs don't have any objections (which shouldn't be too hard, given that a racetrack hardly influences gameplay mechanics, as long as it's sensibly placed).

Define "work alongside a dev", please.

2) There are plenty of bases around that don't belong to non-vanilla factions. Hellfire Legion, Exiles, Gallia, to name the first that come to my mind. For a base to be of a particular affiliation however there needs to be an NPC faction for the respective faction - Even if an official faction uses a different ID, the game still uses a particular IFF (AFC - Freelancer, using your example). Since AFC doesn't have that, to make an AFC NPC base, a new IFF would need to be created. In theory, it is possible, but that's a pretty big change, even without considering the new base, ergo the same applies that I said above, only not limited to the storyline team, but all devs.

If you want to hear my personal opinion: I don't see it happening. While you're always free to request something, I highly doubt that it is worth the effort.

[Image: VF_sig.png]
#notmyfrankfurt
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Messages In This Thread
Development blog: Systems & Universe - by Char Aznable - 02-12-2016, 03:17 AM
RE: Development blog: Systems & Universe - by nOmnomnOm - 02-12-2016, 05:58 AM
RE: Development blog: Systems & Universe - by Char Aznable - 02-12-2016, 06:14 AM
RE: Development blog: Systems & Universe - by nOmnomnOm - 02-12-2016, 06:53 AM
RE: Development blog: Systems & Universe - by Char Aznable - 02-12-2016, 04:19 PM
RE: Development blog: Systems & Universe - by Lythrilux - 02-12-2016, 04:30 PM
RE: Development blog: Systems & Universe - by Alley - 02-12-2016, 04:33 PM
RE: Development blog: Systems & Universe - by nOmnomnOm - 02-12-2016, 04:56 PM
RE: Development blog: Systems & Universe - by Char Aznable - 02-12-2016, 05:10 PM
RE: Development blog: Systems & Universe - by Lythrilux - 02-13-2016, 12:41 AM
RE: Development blog: Systems & Universe - by Char Aznable - 02-13-2016, 01:11 AM
RE: Development blog: Systems & Universe - by Wesker - 02-13-2016, 01:21 AM
RE: Development blog: Systems & Universe - by Lythrilux - 02-13-2016, 01:38 AM
RE: Development blog: Systems & Universe - by Char Aznable - 02-13-2016, 02:49 AM
RE: Development blog: Systems & Universe - by Teerin - 02-13-2016, 05:58 PM
RE: Development blog: Systems & Universe - by Char Aznable - 02-17-2016, 12:15 AM
RE: Development blog: Systems & Universe - by Croft - 04-03-2016, 12:15 PM
RE: Development blog: Systems & Universe - by TheFreelancer - 04-03-2016, 01:09 PM
RE: Development blog: Systems & Universe - by TheShooter36 - 04-03-2016, 02:41 PM
RE: Development blog: Systems & Universe - by Char Aznable - 04-03-2016, 10:05 PM
RE: Development blog: Systems & Universe - by Croft - 04-04-2016, 12:49 AM
RE: Development blog: Systems & Universe - by Eonaros - 04-17-2016, 11:45 AM
RE: Development blog: Systems & Universe - by Teerin - 04-17-2016, 03:32 PM
RE: Development blog: Systems & Universe - by Hannibal - 04-17-2016, 11:57 AM
RE: Development blog: Systems & Universe - by Lythrilux - 04-17-2016, 12:12 PM
RE: Development blog: Systems & Universe - by Hannibal - 04-17-2016, 01:08 PM
RE: Development blog: Systems & Universe - by Lythrilux - 04-17-2016, 01:18 PM
RE: Development blog: Systems & Universe - by Hannibal - 04-17-2016, 01:39 PM
RE: Development blog: Systems & Universe - by Lythrilux - 04-17-2016, 01:48 PM
RE: Development blog: Systems & Universe - by Eonaros - 04-17-2016, 02:43 PM
RE: Development blog: Systems & Universe - by Eonaros - 04-17-2016, 04:45 PM
RE: Development blog: Systems & Universe - by Char Aznable - 05-06-2016, 08:59 PM

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