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About Shields

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About Shields
Offline Dragan
02-13-2016, 12:09 PM, (This post was last modified: 02-13-2016, 12:11 PM by Dragan.)
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Member
Posts: 88
Threads: 15
Joined: Aug 2007

Heya,

I once again wanted to do something fancy, and noticed there are some seemingly unused shield-sounds inside vanilla FL. (sh_bw01-03 and sh_pi02-03; sh_pi01 is the one used for class 9 and 10 shields, with the hexagonal effect when it gets hit)

Now, I looked into the effects.ini to see if they really weren't used, and stumbled over this weirdness:
Code:
[Effect]
nickname = gf_pi_shield01
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield01
[Effect]
nickname = gf_pi_shield02
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield02
[Effect]
nickname = gf_pi_shield03
effect_type = EFT_DAMAGE_SHIELD
snd_effect = sh_bw01
vis_effect = gf_pi_shield03

Those are the entries for the effect gf_pi_shield01-03, as seen in effects.ini.

Code:
[ShieldGenerator]
nickname = shield01_mark10_hf
shield_hit_effects = 0, gf_pi_shield01
shield_hit_effects = 100, gf_pi_shield02
shield_hit_effects = 500, gf_pi_shield03

And this is the entry in st_equip.ini.

But in the effect, the defined sound, sh_bw01, is not the one you hear ingame. The one actually heard is sh_pi01. Does anyone knows why and how this happens? Do note this is not only in vanilla, but also in disco and some other mod I tried.
  Reply  


Messages In This Thread
About Shields - by Dragan - 02-13-2016, 12:09 PM
RE: About Shields - by Dragan - 02-13-2016, 12:47 PM
RE: About Shields - by Hidamari - 02-13-2016, 01:26 PM
RE: About Shields - by Syrus - 02-13-2016, 01:55 PM
RE: About Shields - by Dragan - 02-13-2016, 03:19 PM
RE: About Shields - by Dragan - 02-16-2016, 03:52 PM
RE: About Shields - by Haste - 02-16-2016, 05:46 PM

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