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npc spawning distances

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npc spawning distances
Offline Epo
02-13-2016, 04:27 PM, (This post was last modified: 02-13-2016, 04:38 PM by Epo.)
#9
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Posts: 1,706
Threads: 109
Joined: Jul 2014

If I remember well, the distance where NPC spawn is defined by FL mechanics and can't be changed. I can be wrong tho. The only way to avoid it is decreasing cap range to 2k or below, which isn't a good idea for sure.
Or removing cap patrols at all, which could be a better idea... But still not the most neat if you ask me

EDIT:
Quote:It is even worse when you fly with transport ( smuggler or law ) in un-friendly space ( sometimes you are just force to go in to unfriendly/hostile space , and sometimes system is not hostile , but there are hostile patrols in system ) , and couple of gunboats spawn around you .

Naaah, sentinel cm + cms on auto + buying CMs on the closest docking facility worked fine with me. Sentinel is the toy I love. 170 CMs could help you to fly across the hostile space and dock at the nearest base. You know, a bit of risk Wink
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Messages In This Thread
npc spawning distances - by Maddox - 02-13-2016, 12:02 PM
RE: npc spawning distances - by The Savage - 02-13-2016, 12:12 PM
RE: npc spawning distances - by Maddox - 02-13-2016, 01:15 PM
RE: npc spawning distances - by The Savage - 02-13-2016, 01:17 PM
RE: npc spawning distances - by Laz - 02-13-2016, 01:30 PM
RE: npc spawning distances - by Sabru - 02-13-2016, 03:13 PM
RE: npc spawning distances - by The Savage - 02-13-2016, 03:28 PM
RE: npc spawning distances - by sasapinjic - 02-13-2016, 04:12 PM
RE: npc spawning distances - by Epo - 02-13-2016, 04:27 PM
RE: npc spawning distances - by Lythrilux - 02-13-2016, 04:34 PM
RE: npc spawning distances - by Maddox - 02-13-2016, 04:43 PM
RE: npc spawning distances - by HassLHoFF™ - 02-13-2016, 04:49 PM

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