(02-16-2016, 06:26 PM)Epo Wrote: More prims could be the key.
More prims can cause lag in the battle
(02-16-2016, 06:53 PM)Thunderer Wrote: I don't think that more prims will solve the problem because the heaviest core can't even support those 4. I agree that noob dreadnoughts will win over noob battleships and that they are capable of dominating the battlefield if simply forced forward together, like we've seen in Magellan. A skilled captain with a light BS will mostly kill a skilled heavy BS, though.
I am against the "fat = dead" motto, so I am not exactly sure of what should be done. I think that the current stats are balanced, but I think that what was proposed here is balanced too. It gives heavy battleships an even greater advantage from close, but as their guns have a shorter range than conventional BS prims, an even greater disadvantage at long range.
I think that this is interesting, but I also think that what is not broken should not be fixed. That is why I am not sure.
It is not easy to hit a Light BS from 3K range anyway, Optional Range is 2.2k(and Less) for HVY BS.
Having less range than Battleship turrets not gonna change anything
(02-16-2016, 06:53 PM)Thunderer Wrote: It gives heavy battleships an even greater advantage from close, but as their guns have a shorter range than conventional BS prims, an even greater disadvantage at long range.
This.
Also it is not easy to hit a Light BS with only primaries from 3K - 3.2K Range so having less range but more powerfull weapons for Dreadnoughts not gona cause any problem
And Light Battleships can deal enough damage to Heavy Battleship before HVY BS get close to optimal range and destroy a light and medium battleship but there is no firepower to destroy it because same DPS, you will lose your HVY bs before they do
(02-16-2016, 06:28 PM)Wesker Wrote: Its not that way atm currently, infact dreadnoughts have a massive upper hand in cap combat when weilded properly due to the amount of armor and speed behind each one. As they are I think the legate and the Bismarck have the fastest turn rates and REALLY tanky armor. And you can see just how deadly they are in combat, with cloaks and JDs being a thing, dreadnoughts rule cap combat with no equal.
Legate is the second fastest Capital Ship in the mod
Bismark is fifth
However they have really bad primary arcs, Bismark fires only 2 primary to sides and Legate can fire only to forward with 4 primary
It is easy to disrupt a cloak device with CD and Cloak distruptors and soon Jump drives will be same
Jump Drives are good for Bismarck and Heavy Carriers because of their cargo capacity other Heavy BSs can't use them
You neeed atleast 1750 Cargo hold to mount cau6 or higher armor (except Cau8)
(02-16-2016, 06:32 PM)Wesker Wrote: I do like these Ideas, I do think that dreads should have more primary slots however, so that they are capable of really fulfilling their role in close quarters combat with no equal because thats how a massive dreadnought should fight in the game. (imo)