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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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RP & Core (I) bases

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RP & Core (I) bases
Offline Findarato Veneanar
02-17-2016, 06:56 AM,
#7
Member
Posts: 421
Threads: 15
Joined: Sep 2012

Going off of memory, core 1 pob's have 3 module slots, literal days of time spent in game hauling could be lost, not just a few minutes.


On a similar but fairly unrelated topic, the current pob attack system is horrible, all that is required is a single rp post and then a post in the attack declaration thread, then they get to bring as many Players as they want whenever they want and destroy the base, and if they somehow get pushed back once, which is incredibly unlikely due to there being no limits on how many Players the attacker can bring(sure the defender can also bring as many defenders as they want, but if you've actually played the game you'll prob know that it just doesn't work out to be equal), they can just go back a few hours or days later.
If you have a pob and someone is determined to destroy it, you've already lost it.

So basically #RemovePOBs

Signatures may not be bigger than 700x250, 1MB. ~Skorak

https://www.youtube.com/watch?v=EddX9hnhDS4 https://dl.dropboxusercontent.com/u/6623...%20Sig.png http://i.imgur.com/BpOtRCf.jpg -My stance on all the censorship in this community.
|:~ TBS ~:|:~ LMP ~:|:~ BMF ~:|:~ SW ~:|
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Messages In This Thread
RP & Core (I) bases - by Malmsteen - 02-17-2016, 05:25 AM
RE: RP & Core (I) bases - by E X O D I T E - 02-17-2016, 05:56 AM
RE: RP & Core (I) bases - by Malmsteen - 02-17-2016, 06:22 AM
RE: RP & Core (I) bases - by E X O D I T E - 02-17-2016, 06:31 AM
RE: RP & Core (I) bases - by Malmsteen - 02-17-2016, 06:38 AM
RE: RP & Core (I) bases - by E X O D I T E - 02-17-2016, 06:47 AM
RE: RP & Core (I) bases - by Findarato Veneanar - 02-17-2016, 06:56 AM
RE: RP & Core (I) bases - by E X O D I T E - 02-17-2016, 07:07 AM
RE: RP & Core (I) bases - by St.Denis - 02-17-2016, 10:13 AM
RE: RP & Core (I) bases - by Wesker - 02-24-2016, 05:30 AM
RE: RP & Core (I) bases - by St.Denis - 02-24-2016, 09:15 AM
RE: RP & Core (I) bases - by Findarato Veneanar - 02-17-2016, 10:21 AM
RE: RP & Core (I) bases - by St.Denis - 02-17-2016, 10:37 AM
RE: RP & Core (I) bases - by Wiljan - 02-17-2016, 01:12 PM
RE: RP & Core (I) bases - by Laura C. - 02-17-2016, 02:46 PM
RE: RP & Core (I) bases - by Sabru - 02-17-2016, 03:22 PM
RE: RP & Core (I) bases - by Malmsteen - 02-17-2016, 04:10 PM
RE: RP & Core (I) bases - by nOmnomnOm - 02-17-2016, 04:39 PM
RE: RP & Core (I) bases - by HassLHoFF™ - 02-24-2016, 11:23 AM
RE: RP & Core (I) bases - by Findarato Veneanar - 02-17-2016, 04:41 PM
RE: RP & Core (I) bases - by nOmnomnOm - 02-17-2016, 04:46 PM
RE: RP & Core (I) bases - by Wiljan - 02-17-2016, 05:36 PM
RE: RP & Core (I) bases - by Laura C. - 02-17-2016, 05:55 PM
RE: RP & Core (I) bases - by Findarato Veneanar - 02-17-2016, 06:12 PM
RE: RP & Core (I) bases - by Wesker - 02-24-2016, 05:21 AM
RE: RP & Core (I) bases - by Malmsteen - 02-24-2016, 05:45 AM
RE: RP & Core (I) bases - by VaaMerc - 02-24-2016, 04:20 AM
RE: RP & Core (I) bases - by Malmsteen - 02-24-2016, 05:21 AM
RE: RP & Core (I) bases - by Sabru - 02-24-2016, 09:48 AM
RE: RP & Core (I) bases - by Jack_Henderson - 02-24-2016, 02:00 PM
RE: RP & Core (I) bases - by Malmsteen - 02-24-2016, 02:26 PM
RE: RP & Core (I) bases - by Jansen - 02-24-2016, 06:49 PM
RE: RP & Core (I) bases - by Findarato Veneanar - 02-24-2016, 06:51 PM
RE: RP & Core (I) bases - by Jansen - 02-24-2016, 06:52 PM
RE: RP & Core (I) bases - by Laura C. - 02-24-2016, 07:04 PM
RE: RP & Core (I) bases - by Kauket - 02-24-2016, 06:55 PM
RE: RP & Core (I) bases - by Sabru - 02-24-2016, 07:20 PM

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