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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Slaver's Union Info/Feedback

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Slaver's Union Info/Feedback
Offline Mantrid Brizon
02-17-2016, 03:07 PM, (This post was last modified: 02-17-2016, 03:21 PM by Mantrid Brizon. Edit Reason: Typos & Post Script )
#18
Member
Posts: 53
Threads: 12
Joined: Oct 2012

OORP post:

To address the multiple issues being pointed out, as the original writer of the information on this page, and the backstory posted in the stories section (my friend formatted and posted it all on our official forum account at my request), the intent of the Slaver's Union is:

1) RP as Freelancers, specifically because we WANT to dock on lawful bases occasionally. In game, we DO NOT admit our affiliation, and it's even an RP behavioral rule. Sometimes we use that as subterfuge with lawfuls we wish to confuse or throw off of our trail. Running slaves and Cardamine would become exceedingly boring if that's all we ever did, so showing up in lawful space and being seen without contraband ads to the fun, as well as ads depth to our RP, rather than "lol Slaver, die". Honestly, if there was a Smugglers ID instead of just Freelancer and Pirate IDs, and it was quasi-legal like Junkers and Zoners, that would be far more appropriate to our RP than either Freelancer, Pirate OR Slaver ID. As for our use of lawful bases and RP subterfuge, this behavior is set in stone between the two founding members, and that is also why we currently use the Freelancer ID, using bribes and missions to change our diplomacy accordingly, because, as I mentioned earlier, a special quasi-lawful ID would need to be made for our faction, which is currently far too small to justify. To address the Destroyer, that's more of an SRP for the second part...

2) If at all possible, to create a genuine area of influence with a regular Slaver's Union presence. This would require something slightly more substantial than transports and a few gunboat characters, e.g. the SRP use of a Destroyer. The ultimate dream, if we get enough interested people of course, would be to make a single system to add into the game for the use of the Slaver's Union and allies, and at the very least, have a well known location already in-game that we are known for being in. Perhaps a P.O.B. or a permanently added station with it's own backstory, which I was already working on writing, just in case.

Perhaps it's true to some that we don't need to resurrect the Slaver's Union, but few factions would be acceptable to our desired RP; even an unofficial Smuggler's faction wouldn't work 100% since Slaves and Cardamine are roughly 70% of our regularly transported cargo, and Slavery, as evil as it is, allows for an even darker RP than would normally be called for with other factions. The two of us intend to make the RP, and our characters, progressively more sinister as we interact in-game and post more stories and encounters in the forums. This is just the beginning of the story.

Note: As for the neutrals affected by our staple cargo, the diplomacy settings are mostly how we as the faction view those groups and how the diplomacy should look to most of our members in-game. This is mostly to appear neutral to groups that we don't intentionally interfere or interact with; how those factions choose to handle our business and RP in-game will eventually direct how we update our diplomacy settings on this page, and that is an on-going process.

Thanks for the feedback, regardless.

[Image: 2u9ocg2.jpg]
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Messages In This Thread
Slaver's Union Info/Feedback - by Slaver's Union - 02-16-2016, 08:11 PM
RE: Slaver's Union Info/Feedback - by Slaver's Union - 02-17-2016, 01:30 AM
RE: Slaver's Union Info/Feedback - by Impyness - 02-17-2016, 03:29 AM
RE: Slaver's Union Info/Feedback - by Slaver's Union - 02-17-2016, 03:58 AM
RE: Slaver's Union Info/Feedback - by LunaticOnTheGrass - 02-17-2016, 03:39 AM
RE: Slaver's Union Info/Feedback - by Slaver's Union - 02-17-2016, 04:01 AM
RE: Slaver's Union Info/Feedback - by Sciamach - 02-17-2016, 05:00 AM
RE: Slaver's Union Info/Feedback - by LunaticOnTheGrass - 02-17-2016, 05:26 AM
RE: Slaver's Union Info/Feedback - by Price_ - 02-17-2016, 05:33 AM
RE: Slaver's Union Info/Feedback - by Slaver's Union - 02-17-2016, 05:45 AM
RE: Slaver's Union Info/Feedback - by Slaver's Union - 02-17-2016, 06:50 AM
RE: Slaver's Union Info/Feedback - by LunaticOnTheGrass - 02-17-2016, 07:32 AM
RE: Slaver's Union Info/Feedback - by Slaver's Union - 02-17-2016, 07:38 AM
RE: Slaver's Union Info/Feedback - by RicoValesquez - 02-17-2016, 07:23 AM
RE: Slaver's Union Info/Feedback - by Slaver's Union - 02-17-2016, 07:26 AM
RE: Slaver's Union Info/Feedback - by Findarato Veneanar - 02-17-2016, 07:42 AM
RE: Slaver's Union Info/Feedback - by sindroms - 02-17-2016, 07:44 AM
RE: Slaver's Union Info/Feedback - by Mantrid Brizon - 02-17-2016, 03:07 PM
RE: Slaver's Union Info/Feedback - by Slaver's Union - 02-17-2016, 08:36 PM
RE: Slaver's Union Info/Feedback - by T.McKena - 02-20-2016, 04:16 PM

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