Personally I think all the decent equipment (if there is anything sold there) should be moved to another Liberty base (including the LSF ID), that would cut out some of the traffic.
On one character that I have given up on, I wanted to become an LSF operative and requested enterance to Alaska no less than 6 times, (I pressumed the ID was there after going to every liberty planet/base, //later confirmed this on the forums) 4 times I was denied access, and twice was denied and told the ID wasnt in there.
' Wrote:OOC Note: Entering this zone means you can be destroyed on sight by any Liberty Navy or Liberty Security Force personnel (Must have [SA] or =LSF= in their name), regardless of your ID, tag or level."
If anything a lone LSF operative is more likely to have clearence to the jumpgate than 2 whole squadrons (or more), so it shouldnt be restricted to 2 player factions. Edit: doh miss-interpreted what you said, but still, a lone (indie) LSF pilot has as much right to defend the "secret" base as anyone, but I dont agree with shoot on sight.