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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Roleplay oriented cargo [Implementation Next Update]

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Roleplay oriented cargo [Implementation Next Update]
Offline Xoria
02-21-2016, 05:39 AM,
#13
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(02-20-2016, 11:39 PM)Impyness Wrote: No boarding team for piracy rp / lawfuls boarding a ship?

Neat idea though, but if you're mounting them they wouldnt be dropped on destruction so i'm not sure what you mean about a nice prize.
Marines...and this would be a commodity not equipment, thus dropable

(02-20-2016, 11:40 PM)Lythrilux Wrote: Given the way you describe it: whilst the idea sounds optimistic I can't help but fear that Roleplayers carrying these items would become targets for PowerPvPers who want to make easy credits. Not saying I don't like the idea, I just have some worries.
Easier than standard piracy? I don't see how. 2 million is a low number in terms of piracy, and there's nothing to prevent piracy of such vessels anyway.

(02-20-2016, 11:59 PM)Captain_Nemo Wrote: I like the idea but most of my research craft only have a few dozen units of open cargo by time I finish outfitting my ship, would you consider making a few of these items occupy only a single unit of space, much like scientists
Can you be more specific and provide examples of ships and loadouts so I can better understand what you are dealing with?

(02-21-2016, 12:56 AM)Skorak Wrote: It has no disadvantage at all but a lot of opportunities. So I see nothing to say against this. Do you want more ideas or was this a status report?
I'm open to ideas, but within reason.

(02-21-2016, 01:29 AM)Thyrzul Wrote: How about 50 cargo and 125k cr each? Alternatively, different versions with various size/cost/significance for different ship sizes maybe?
I don't see why anyone would choose a more expensive, bulkier version when they could go cheap and save cargo space, so this will ultimately settle on one version of each. However, I might consider single "people" as individual staff, separately. For example, Researcher, Doctor, etc. These can be made so they don't "stack" in the cargo hold, so they show up separately for each unit carried. Or they could treated as usual commodities and possibly even be trade-able.
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Messages In This Thread
Roleplay oriented cargo [Implementation Next Update] - by Xoria - 02-20-2016, 11:37 PM
RE: Roleplay oriented cargo - by Impyness - 02-20-2016, 11:39 PM
RE: Roleplay oriented cargo - by Lythrilux - 02-20-2016, 11:40 PM
RE: Roleplay oriented cargo - by Ramke - 02-20-2016, 11:40 PM
RE: Roleplay oriented cargo - by HassLHoFF™ - 02-20-2016, 11:41 PM
RE: Roleplay oriented cargo - by Shiki - 02-20-2016, 11:42 PM
RE: Roleplay oriented cargo - by Stoner_Steve - 02-20-2016, 11:59 PM
RE: Roleplay oriented cargo - by E X O D I T E - 02-21-2016, 12:53 AM
RE: Roleplay oriented cargo - by Skorak - 02-21-2016, 12:56 AM
RE: Roleplay oriented cargo - by Arioch - 02-21-2016, 01:01 AM
RE: Roleplay oriented cargo - by Thyrzul - 02-21-2016, 01:29 AM
RE: Roleplay oriented cargo - by Arioch - 02-21-2016, 02:35 AM
RE: Roleplay oriented cargo - by Xoria - 02-21-2016, 05:39 AM
RE: Roleplay oriented cargo - by Thyrzul - 02-21-2016, 01:08 PM
RE: Roleplay oriented cargo - by Kaghuros - 02-21-2016, 05:46 AM
RE: Roleplay oriented cargo - by Hannibal - 02-21-2016, 07:48 AM
RE: Roleplay oriented cargo - by Chuba - 02-21-2016, 10:00 AM
RE: Roleplay oriented cargo - by Moberg - 02-21-2016, 10:38 AM
RE: Roleplay oriented cargo - by Lennox - 02-21-2016, 11:00 AM
RE: Roleplay oriented cargo - by Jazzi - 02-21-2016, 11:53 AM
RE: Roleplay oriented cargo - by Hannibal - 02-21-2016, 12:25 PM
RE: Roleplay oriented cargo - by Apollon - 02-21-2016, 02:16 PM
RE: Roleplay oriented cargo - by Findarato Veneanar - 02-21-2016, 02:29 PM
RE: Roleplay oriented cargo - by Croft - 02-21-2016, 03:24 PM
RE: Roleplay oriented cargo - by nOmnomnOm - 02-21-2016, 08:13 PM
RE: Roleplay oriented cargo - by Croft - 02-22-2016, 11:19 AM
RE: Roleplay oriented cargo - by Oldum - 02-21-2016, 08:22 PM
RE: Roleplay oriented cargo - by Xoria - 02-26-2016, 07:40 PM
RE: Roleplay oriented cargo - by WesternPeregrine - 02-26-2016, 07:57 PM
RE: Roleplay oriented cargo - by Xoria - 02-26-2016, 08:28 PM
RE: Roleplay oriented cargo - by Xenon - 02-26-2016, 08:35 PM
RE: Roleplay oriented cargo - by Xoria - 05-09-2016, 03:11 AM
RE: Roleplay oriented cargo [Implementation Next Update] - by Machelvanius - 05-09-2016, 03:41 AM

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