Well, I'm for increasing the base cost of the ship, but giving it full package withno armour. It's sad when newbies fly in shippies they've managed to get and equip, but it is still either poorly equiped or with wrong stuff at all. Standarizing packages would help them to star in +/- equal way to ones who've spent a while on the server yet.
Actually for a newbie making his first steps in freelancer situation looks like follows:
1. a)Earning first money on missions / trading with poor stuff they can buy on starting planet +/- destinations.
b) Restarting as beginner and mining helium if they were told that's the faster way to get rich.
2. Looking for an interesting snub and realizing its low price: most snubbies are somewhere between 2-3 mil.
"Hey it's cheap I want it."
3. Hey! We've got an problem. To fully equip this ship they will need to spend much more money than the equipment price says.
Guns, mines, CM, shield, thruster, scanner = +/- 5 mil in total & 15mil for armour as well.
The thing is newbies don't know that armours other than 15mil one aren't worth buying.
If all the stuff mentioned above would be attached to starting loadout, it would make them realize that the ship will cost more. However, they will be already able to stand +/- as equals to the rest of the server.
What I'm for is giving every snub loadout:
graviton shield, enhanced thruster, 2 debs with 750 m/s, rest flashpoints, mosquito CD, fortress/sentinel CM and advanced deep scanner
So after all, ships package price will be increased only by +/- 5 million, but it will be properly loaded with everything expect armour