• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
« Previous 1 … 6 7 8 9 10 … 55 Next »
Suggestion: Buff Nomad Adapted weaponry

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Suggestion: Buff Nomad Adapted weaponry
Offline FallenKnight
02-24-2016, 06:22 PM,
#37
Member
Posts: 1,077
Threads: 69
Joined: May 2010

@"Shikeh" There is no need to compare FL with RL - referring towards your example with the project for tank/jet. On the subject about adapted nomad weapons - we've seen these during 800.AS (original campaign of FL) which automatically represent that such "10-15 years" or less were already dedicated to research/test and build adapted nomad weapons. Add +20 (23?) years cuz disco is now what..820 AS? (correct me if I am wrong) but the point is - for ~35 years inRP -some agencies (most infected like Tekagi squad/LNS and LN on top of BDM and some RM) were already using "effectively" adapted weapons.

Lets say these were "wilde grade" weapons - so after the failed infiltration of the Nomads - these weapons were already researched but maybe damaged or classified as top secret for further tests by these agencies...So its like half the work for researching them from scratch was done in the past - further modifications would be easier to be done for few years to "rejuvenate" these rare items and put them in good use...ofc humans would not understand well how to use them at their full power so they are limited...which is bringing us back to the current "Adapted Nomad Technology" - or in short "nerfed Vanila adapted weapons" used by the infected agencies in the campaign.

About "how this will push agency factions" - well, you know agency-military faction differences are primary in RP while ingame they are using same tech. The only way to make factions different is to make them use different elements - to further increase the range between them. Adapted weapons are good step forward to make agency factions...somehow special, compared to military ones using house grade guns. But when the adapted weapons are not good at all nobody would care to use them - leading to situation where you wont be meeting more agents but more "house military".

(02-24-2016, 01:32 AM)Shikeh Wrote: Gamewise there are usable guns already(why whould you use Nomad 3.0 with 650m/s when you can use civilian 3.0 700 m/s..., game wise?)
And you say that is fine? So we all should be using civilian guns cuz they exist and are good? If I care for lets say agency RP character - I would rather mount 2 useless adapted weapons and RP nicely how and why the agency is using them, than mounting "civilian" ones cuz they are best...do you see my point? People that love to RP would rather RP well with legit equipment than to care for PVP advantages...BUT - in the end pvp is what will appear on the line...so here comes the demotivate effect: "Why would I sacrifice my pvp advantage for few colorful guns when I can mount these epic flashpoints..." - then you would give up, mount flashpoints and pretend all is fine and adapted weapons are fine...but they are NOT.

I would rather want to see more agents with few nomad guns than civilian ones cuz top secret agents are supposed to be using top secret guns...and in order to RP them cool and represent some kind of special case - to use better guns - you need them to be competitive and strong (at least to some extend).

If you don't understand my reasons to support a buff to these specific items after this full explanation then there is no need to further discuss it.

[Image: HEdQNeI.png]
[Image: iELcapo.png]
Discovery Bridges[Feedback] Baron Piett[Biography]
Reply  


Messages In This Thread
Suggestion: Buff Nomad Adapted weaponry - by Cælumaresh - 02-23-2016, 01:10 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Epo - 02-23-2016, 01:14 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lythrilux - 02-23-2016, 01:14 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lennox - 02-23-2016, 01:23 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by sindroms - 02-23-2016, 02:14 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lennox - 02-23-2016, 03:03 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Traxit - 02-23-2016, 03:06 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-23-2016, 03:28 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Traxit - 02-23-2016, 03:39 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-23-2016, 04:10 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Ramke - 02-23-2016, 04:38 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Vrabcek - 02-23-2016, 04:46 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Neonzumi - 02-23-2016, 04:47 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Wesker - 02-23-2016, 06:01 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lennox - 02-23-2016, 06:06 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by FallenKnight - 02-24-2016, 12:20 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-23-2016, 04:47 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by sindroms - 02-23-2016, 04:46 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Epo - 02-23-2016, 04:47 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Impyness - 02-23-2016, 04:49 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Vrabcek - 02-23-2016, 04:52 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Chuba - 02-23-2016, 04:51 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Corile - 02-23-2016, 04:53 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Traxit - 02-23-2016, 04:57 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-23-2016, 05:37 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Vrabcek - 02-23-2016, 05:47 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Wesker - 02-23-2016, 06:00 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lythrilux - 02-23-2016, 06:07 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by thisDerius - 02-23-2016, 04:58 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Traxit - 02-23-2016, 06:26 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Durandal - 02-23-2016, 11:33 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-24-2016, 12:24 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by FallenKnight - 02-24-2016, 12:29 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-24-2016, 12:36 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-24-2016, 01:32 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by Traxit - 02-24-2016, 06:47 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by FallenKnight - 02-24-2016, 06:22 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-24-2016, 07:33 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by FallenKnight - 02-24-2016, 10:43 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-24-2016, 11:37 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Findarato Veneanar - 02-24-2016, 11:43 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lennox - 02-24-2016, 11:52 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode