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Suggestion: Buff Nomad Adapted weaponry

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Suggestion: Buff Nomad Adapted weaponry
Offline Shiki
02-24-2016, 07:33 PM, (This post was last modified: 02-24-2016, 07:37 PM by Shiki.)
#38
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Posts: 2,754
Threads: 121
Joined: May 2015

(02-24-2016, 06:22 PM)FallenKnight Wrote: There is no need to compare FL with RL - referring towards your example with the project for tank/jet. On the subject about adapted nomad weapons - we've seen these during 800.AS (original campaign of FL) which automatically represent that such "10-15 years" or less were already dedicated to research/test and build adapted nomad weapons. Add +20 (23?) years cuz disco is now what..820 AS? (correct me if I am wrong) but the point is - for ~35 years inRP -some agencies (most infected like Tekagi squad/LNS and LN on top of BDM and some RM) were already using "effectively" adapted weapons.
During the Nomad War infected agents were using hybrid guns as we are calling them today? That's the other tech tree in other hands. BDM is not part of the vanilla lore afaik, as long as the other house intels beside LSF. And why should I do not reffer to RL? When all freelancer is just a huge RL projection in space. I think techical cycle is pretty much the same, you have corporations/engineering bureaus are projecting and making prototypes (which takes a lot of time), then militaries are testing them for at least a couple of years and only then rolling them into massive production. I'm taking about usual human technology based on the previous one, you are taking about complete different one, with other power sources and likely with even different basic logic put in them, different anything because created by complete different "brains". Not to mation to say that in fact it's a Dom'Kavash technology in fact..., 35 years is fairly enough, you are right.


(02-24-2016, 06:22 PM)FallenKnight Wrote: you know agency-military faction differences are primary in RP while ingame they are using same tech.
Yes, because Agent is the RP thing in the fight place. Agents are not suppose to fight even (in disco they do a lot, because it's a space pew game in the first place), special forces yeah and specual forces are usually using a bit more advanced tech than regular troops, but there can be special forces under naval/police command.


(02-24-2016, 06:22 PM)FallenKnight Wrote: But when the adapted weapons are not good at all nobody would care to use them - leading to situation where you wont be meeting more agents but more "house military".
Yeah, meeting "agents" with the ship name WASD_DEMON_666 in NY will be enjoyable. You totally ignoring the fact of indies who will just use this guns out of lolwut and there will be several times more of them than people who will actually make some rp around their guns.

(02-24-2016, 06:22 PM)FallenKnight Wrote: And you say that is fine? So we all should be using civilian guns cuz they exist and are good? If I care for lets say agency RP character - I would rather mount 2 useless adapted weapons and RP nicely how and why the agency is using them, than mounting "civilian" ones cuz they are best...do you see my point? People that love to RP would rather RP well with legit equipment than to care for PVP advantages...BUT - in the end pvp is what will appear on the line...so here comes the demotivate effect: "Why would I sacrifice my pvp advantage for few colorful guns when I can mount these epic flashpoints..." - then you would give up, mount flashpoints and pretend all is fine and adapted weapons are fine...but they are NOT.

I would rather want to see more agents with few nomad guns than civilian ones cuz top secret agents are supposed to be using top secret guns...and in order to RP them cool and represent some kind of special case - to use better guns - you need them to be competitive and strong (at least to some extend).

If you don't understand my reasons to support a buff to these specific items after this full explanation then there is no need to further discuss it.
RP... using top secret guns... I'm getting how it works now...
[Image: e64.jpg]


Now you see, there is a lot of codenames, there are some with PURPLE (omg) effects that are can be used pvp wise, you have plenty guns that are actually made to play a role of AGENT SUPER COOL TOP GUNS RPwise. And they are somehow rescticted, at least you need to spend a bit more cash to get them or spend some efforts. Never saw any problem here. actually.


@Traxit
But you don't hate adapted guns, aren't you? You hating 8.33, so expect.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
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Messages In This Thread
Suggestion: Buff Nomad Adapted weaponry - by Cælumaresh - 02-23-2016, 01:10 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Epo - 02-23-2016, 01:14 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lythrilux - 02-23-2016, 01:14 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lennox - 02-23-2016, 01:23 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by sindroms - 02-23-2016, 02:14 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lennox - 02-23-2016, 03:03 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Traxit - 02-23-2016, 03:06 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-23-2016, 03:28 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Traxit - 02-23-2016, 03:39 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-23-2016, 04:10 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Ramke - 02-23-2016, 04:38 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Vrabcek - 02-23-2016, 04:46 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Neonzumi - 02-23-2016, 04:47 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Wesker - 02-23-2016, 06:01 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lennox - 02-23-2016, 06:06 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by FallenKnight - 02-24-2016, 12:20 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-23-2016, 04:47 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by sindroms - 02-23-2016, 04:46 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Epo - 02-23-2016, 04:47 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Impyness - 02-23-2016, 04:49 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Vrabcek - 02-23-2016, 04:52 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Chuba - 02-23-2016, 04:51 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Corile - 02-23-2016, 04:53 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Traxit - 02-23-2016, 04:57 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-23-2016, 05:37 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Vrabcek - 02-23-2016, 05:47 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Wesker - 02-23-2016, 06:00 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lythrilux - 02-23-2016, 06:07 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by thisDerius - 02-23-2016, 04:58 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Traxit - 02-23-2016, 06:26 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Durandal - 02-23-2016, 11:33 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-24-2016, 12:24 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by FallenKnight - 02-24-2016, 12:29 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-24-2016, 12:36 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-24-2016, 01:32 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by Traxit - 02-24-2016, 06:47 AM
RE: Suggestion: Buff Nomad Adapted weaponry - by FallenKnight - 02-24-2016, 06:22 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-24-2016, 07:33 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by FallenKnight - 02-24-2016, 10:43 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Shiki - 02-24-2016, 11:37 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Findarato Veneanar - 02-24-2016, 11:43 PM
RE: Suggestion: Buff Nomad Adapted weaponry - by Lennox - 02-24-2016, 11:52 PM

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