I'm not trying to take a side here however destroying bases in such a maverick manner probably isn't a good idea. Based on my time in the Hessian skype chats, bases are seemingly located and destroyed as if they're appearing on a conveyer belt. Considering the drama that was the Base Hunters, and their eventual fate, I'd suggest to RHA to at least be careful in how they deal with POBs. It could get unwanted attention from the staff.
Destroying bases left, right and center might be all fun and games for the attackers but the people building them would have wasted time and effort in their construction. Sure they may have been Core 1 and as per the rules don't require roleplay, but why not make the extra effort to roleplay with them regardless? It could be an interesting venture to simply let the base exist and develop - and perhaps come back to it and tax it later on in the future.
In my opinion, I'd suggest creating some sort of charter and posting it in an easily viewable place for people who might want to construct a POB in the Omegas. This might also encourage them to contact you prior. It could include rules and regulations (Laws of Warning) that inform potential contructors that the Hessians don't like bases being made without their permission.
In conclusion, I think that if the base is placed at a Jump Hole or Jump Gate or is in or close to a Mining Field you should offer it no mercy and lay waste to it immediately. But if it's location doesn't meet any of the aforementioned parameters, what would the harm be in letting the base live for a little longer and trying to RP with the owner? It could turn out quite fruitful for the Hessians at the end of the day.