First of all, let us get out of the way as to what is power creep.
Def:
The gradual unbalancing of a game due to successive releases of new content. The phenomenon may be caused by a number of different factors and, in extreme cases, can be damaging to the longevity of the game in which it takes place. As new expansions or updates are released, new game mechanics, units, equipment and/or effects are introduced, usually stronger than previously existing content. Game developers use this primarily to push the new content, as it gives an incentive to buy it for competitions against other players or as new challenges for the single player experience. As new content with more power is introduced, the average powerlevel within the game rises, making it increasingly difficult for older content to remain in balance without changes. This means older content becomes regressively outdated or relatively underpowered, effectively rendering it useless from a competitive or challenge-seeking viewpoint. In extreme cases whole parts of the game will be avoided by the players, as they are overshadowed by newer content.
So yes, power creep is a bad thing. If handled improperly. When it comes to Disco, where we have relatively little content to begin with, this should not be as damaging.
Basically the gist of this proposal is the fact that any sort of game, especially one with leveling or progress present thrives on progression and adding of patches. Every single game does this. Remember when the cap in WoW was 60?
This is our current situation. Discovery badly is in the need of some sort of progress, some sort of new content both new and old players can grind forward. And in my opinion, the currently least-effort-consuming solution to this would be the introduction of MkIII ships.
For those of you who weren't present, Mk II ships are literally all the snubs you fly these days. Back in 84, we had Mk I ships such as the Defender and Patriot, and they were then given a progressive MK II variant - the Guardian and the Liberator. They were there to bump up these ships to their Sabre, Eagle and Titan counterparts.
The difference between Mk I and Mk II ships were massive, obviously. In our case, it needs to be...enough. It needs to be enough that there is a reason to get the next ship, while not enough of a difference for a good snub pilot in a MK II ship to get killed by a person in a Mk III snub, for example. With caps it might be a different solution alotogether as the way they work is basically ''whoever has the biggest armor wins'' in most cases.
While introducing a tier 3 variant of current ships would be a bit of work, no kidding, it should in theory benefit the community as a whole, where we have little to nothing to do once you get the ship you desire.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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