(03-18-2016, 04:40 PM)Alley Wrote: Hannibal nailed it perfectly. We can't just base ourselves on activity, it's very unrealistic and prone to all kind of exploits. We could have something like Bowex vessels idling in space with 5 ships for two days straight to collect something like a 300% bonus and then just fly for an hour and collect an insane amount of money.
I'd be more in favor of a system actively rewarding players for their participation (ie: Skyforge invasions), and that's what the event system is intended to provide. I have many ideas for all kind of stuff to reward players and especially cooperation, but I have little free time right now. To be entirely honest there's also a serious lack of motivation on my end these days as most of my time spent on disco is lost to trolls disrupting the game in one way or another.
Maybe have a system for corporate warfare? Like, Gateway| makes a certain tag (for example, G|) that is tracked by the system, sort of like the faction tracker. These ships could be used as corporate espionage and, as Bowex tagged ships are destroyed, Bowen ID'd players begin gaining poorer and poorer payouts, prompting them to make B| and go after Gateway, who begin getting bonuses because Bowen stock goes down and it's become an untrustworthy company.
Then we have both calling for BAF| and BPA| for help, and they log to catch these corporate saboteurs, and all sorts of roleplay can be brought up in that regard.
This would mostly impact trading factions on the outset, but freelancers could be hired as escorts, trading factions have the prospect of becoming active because of the bonuses they can get from sabotaging their competitors, and escorts/Police start logging to catch these dastardly villains.
Probably too much work in the end, but it is an idea that could avoid the problem of idling as you pointed out, Alley.