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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Vigilante ID

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Vigilante ID
Offline The Savage
03-19-2016, 01:54 PM, (This post was last modified: 03-19-2016, 01:58 PM by The Savage.)
#12
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Posts: 1,034
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(03-19-2016, 01:53 PM)Haste Wrote: My only worry is that it competes heavily with house-specific lawful factions such as the police, which are often already struggling to be active. Maybe something like this is better left as an SRP, albeit one that should be relatively easy to get.

There's three things that Vigilantes do not have access to: transport, gunboats and cruisers - while house police does, even Xenos having access to transports. I think it would not be a problem in that matter, Haste. Vigilante ID would only use Fighters and Freighters, I have thought it out pretty well.

You must also take into account that Vigilante ID would be also target for said house police factions.
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Messages In This Thread
Vigilante ID - by The Savage - 03-19-2016, 01:00 PM
RE: Vigilante ID - by SnakThree - 03-19-2016, 01:03 PM
RE: Vigilante ID - by SeaFalcon - 03-19-2016, 01:09 PM
RE: Vigilante ID - by The Savage - 03-19-2016, 01:06 PM
RE: Vigilante ID - by SnakThree - 03-19-2016, 01:11 PM
RE: Vigilante ID - by The Savage - 03-19-2016, 01:12 PM
RE: Vigilante ID - by SnakThree - 03-19-2016, 01:13 PM
RE: Vigilante ID - by The Savage - 03-19-2016, 01:15 PM
RE: Vigilante ID - by SnakThree - 03-19-2016, 01:18 PM
RE: Vigilante ID - by The Savage - 03-19-2016, 01:25 PM
RE: Vigilante ID - by Haste - 03-19-2016, 01:53 PM
RE: Vigilante ID - by The Savage - 03-19-2016, 01:54 PM
RE: Vigilante ID - by SnakThree - 03-19-2016, 02:03 PM
RE: Vigilante ID - by The Savage - 03-19-2016, 02:11 PM

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