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POB's Shield Strength/Time

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POB's Shield Strength/Time
Offline Laz
03-26-2016, 12:35 PM, (This post was last modified: 03-26-2016, 12:35 PM by Laz.)
#1
(Sorta) Retired Code Monkey
Posts: 1,909
Threads: 106
Joined: Jan 2014

Ok, so here is the thing that gets me.

To my knowledge
A shield on a POB absorbs 97% of incoming damage, and lasts for varying amounts of time depending on the types of commodities and and amounts of them.
As my understanding has it the shield usages are as this.
Fuel Rates Wrote:Deuterium - 5 units per 16 seconds.
H-Fuel - 4 units per 16 seconds
MOX - 3 units per 16 seconds
Promethene - 3 units per 16 seconds.

So, lets do some maths.
If a base has 5000 MOX and it uses 3 per 16 seconds it will last for roughly 7 HOURS!
(5000/3)*16= 26666.6666667 Seconds = 7.4072222 Hours
I mean, this is literately impossible to fend off.
And mox is wildly available!

If you use the worst fuel Deuterium then it will last for: 4.4444444
That is still LOADS!

Well lets get an example by using a really strong gun.
Here we have the Nomad Heavy Battleship turret x 3
[Image: nHiiwE4.png]
[Image: nHiiwE4.png]
[Image: nHiiwE4.png]

It does 66,000 per shot. If we have 3 (Which is almost continuously firing, you do have to have a small power core break every minute or so) and it has a refire rate of 0.75,
If 3 of these are shooting at a core 1 base with a shield the base is only taking 5940 damage.
Assuming it has no regens this would take you Literally hours!
And most bases do have regens.


I understand we need to keep bases from being destroyed by random people in a battleship but really? if you have 5 Durks you would be there for ages.

My Proposal(s)
So we need a way that makes the a bit more fair in my mind. So here are a bunch of different options, with the maths and statistics to show the difference.

First Option: Light. (I want my bases to live.)
[+]The First Proposal
Light Wrote:Deuterium - 7 units per 16 seconds.
H-Fuel - 6 units per 16 seconds
MOX - 5 units per 16 seconds
Promethene - 4 units per 16 seconds.
Gallic Fuel - (5000/4)*16= 20000 Seconds = 5.5555556 Hours
Deuterium - (5000/7)*16= 11428.5714286 Seconds = 3.174603174611111 Hours (3)
This one is less than normal but still pretty long, you can guess the others will be somewhere in between.

Second Option: Medium. (This is unfair)
[+]The Second Proposal
Medium Wrote:Deuterium - 10 units per 16 seconds.
H-Fuel - 9 units per 16 seconds
MOX - 8 units per 16 seconds
Promethene - 7 units per 16 seconds.
Gallic Fuel - (5000/7)*16= 11428.5714286 Seconds = 3.174603174611111 Hours (3)
Deuterium - (5000/10)*16= 2.222222 Seconds = 2.222222 Hours (2)
This in my eyes is far more reasonable and the ideal one to head for.

Third Option: Hardcore (Hardcore Base Destruction!)
[+]The Third Proposal
Hardcore Wrote:Deuterium- 13 units per 16 seconds.
H-Fuel - 12 units per 16 seconds
MOX - 11 units per 16 seconds
Promethene - 10 units per 16 seconds.
Gallic Fuel - (5000/10)*16= 6153.84615385 Seconds = 1.709401709402778 Hours (1 Hour 40 Mins Aprox.)
Deuterium - (5000/13)*16= 2.222222 Seconds = 2.222222 Hours (2)
This one seems a bit unfair yet still thought i should include it as some bases stock more than 5000 Fuel.

Fourth Option: Light/Medium? (Something different I guess...)
[+]The Alternate Proposal
Light Wrote:Deuterium - 6 units per 8 seconds.
H-Fuel - 5 units per 8 seconds
MOX - 4 units per 8 seconds
Promethene - 3 units per 8 seconds.
Now this one is special and perhaps preferred to the others.
...
Gallic Fuel - (5000/3)*8= 13333.3333333 Seconds = 3.703703703694444 Hours (1 Hour 40 Mins Aprox.)
Deuterium - (5000/6)*8= 6666.66666667 Seconds = 1.851851851852778 Hours (2)


Why do I think the Alternate Proposal is good?
I personally really like the Alternate one as it brings out a large different in the fuels. It can be seen that Gallic fuel now as a clear Advantage over the others with almost 2 hours over Deuterium. I would there to be a clearer line in the fuels and I think this way is the way to do it.

MOX and Gallic Fuel
As most of you would have undoubtedly noticed, MOX and Gallic Fuel are no longer the same amounts in all the proposals. This is because MOX is far more common than Gallic fuel. Very few factions have access to Gallic fuel and thus they have the advantage. This means that on a RP front People that want the better fuel will have to contact different organisations and obtain it. So Great for Gauls right? Well the biggest thing this allows for people who hate the GRN and Co. such as Bretonia can now contact the council to get some of their supply from Roussillon. Considering that The council at the moment needs all the RP it can get this would be very helpful for them indeed. Personally i feel the rarer fuel should just be better, just a common theme in games is the rarer something is, the better it is.
An extension benefit of this is means more Traders transporting the Fuel across Sirius, again more activity for the council, which allows for more pirates, which in turn give more interaction and RP. The Cycle of Discovery.


Other Section:

tl;dr? Go back and read.
Please discuss this issue/proposal, let me know if i have made any maths mistakes, its early in the morning.
This is a general discussion and thus follows the laws of DragonRider
(That is the best meme on Discovery! Thanks @"DragonRider" )
Anyway, try to keep it civilized.
Give me your opinions etc...
Discuss....
k now I will shut up.

Reply  


Messages In This Thread
POB's Shield Strength/Time - by Laz - 03-26-2016, 12:35 PM
RE: POB's Shield Strength/Time - by Stoner_Steve - 03-26-2016, 03:30 PM
RE: POB's Shield Strength/Time - by SnakThree - 03-26-2016, 03:32 PM
RE: POB's Shield Strength/Time - by Laz - 03-26-2016, 03:39 PM
RE: POB's Shield Strength/Time - by Stoner_Steve - 03-26-2016, 03:52 PM
RE: POB's Shield Strength/Time - by gafwmn - 03-26-2016, 03:56 PM
RE: POB's Shield Strength/Time - by Laz - 03-26-2016, 04:01 PM
RE: POB's Shield Strength/Time - by Stoner_Steve - 03-26-2016, 04:14 PM
RE: POB's Shield Strength/Time - by Thunderer - 03-26-2016, 05:14 PM

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