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POB's Shield Strength/Time

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POB's Shield Strength/Time
Offline Thunderer
03-26-2016, 05:14 PM, (This post was last modified: 03-26-2016, 05:29 PM by Thunderer.)
#9
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Posts: 5,611
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Joined: Jul 2011

There has to be an error in that Siege Calculator. This is why:

The POB is core 2 and has all 3 repair commodities. When you type out "300,000" in "standard hdps" which actually stands for energy recharge per second of your besieging battleship, the "BS needed" bracket says "4.89".
However, a bracket below says that you need 6.11 heavy BSs equipped with Cerberuses to match it. The energy recharge per second of a heavy BS is 300,000 units.
Taking all the sums into account, the prior calculation is wrong, while the latter is correct.


Now about the subject of this thread. While POBs are hard to develop and maintain, they are also hard to successfully besiege (you can't use cerbs vs a POB that has 2 weapon platforms, as their weapons can't be shot off any more and BS cerb range is 1.5K). Because both tasks are hard, players are more dedicated to their realization, and that is why they moan so much if they fail.
If both tasks were made easier, I think that players would have less reasons to moan when they fail.

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Messages In This Thread
POB's Shield Strength/Time - by Laz - 03-26-2016, 12:35 PM
RE: POB's Shield Strength/Time - by Stoner_Steve - 03-26-2016, 03:30 PM
RE: POB's Shield Strength/Time - by SnakThree - 03-26-2016, 03:32 PM
RE: POB's Shield Strength/Time - by Laz - 03-26-2016, 03:39 PM
RE: POB's Shield Strength/Time - by Stoner_Steve - 03-26-2016, 03:52 PM
RE: POB's Shield Strength/Time - by gafwmn - 03-26-2016, 03:56 PM
RE: POB's Shield Strength/Time - by Laz - 03-26-2016, 04:01 PM
RE: POB's Shield Strength/Time - by Stoner_Steve - 03-26-2016, 04:14 PM
RE: POB's Shield Strength/Time - by Thunderer - 03-26-2016, 05:14 PM

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