(03-26-2016, 04:59 PM)driftwolf Wrote: For starters, a small introduction. I've had two pirate interactions so far playing this mod:
First one I was mining in Pennsylvania using the cheapest available freighter (as the beginner guide suggests) and someone came up and demanded I drop all my cargo. I'd just spent a lot of real, irreplaceable time collecting that cargo in my tiny little freighter, and they wanted it ALL? It was properly RP'd, sure, something about the field being claimed by their faction so they were interdicting it to others. They destroyed me. At this point I left the game and didn't come back for a very, very long time. Was not a positive first experience. At all. [...]
Second one was yesterday. I came back (obviously) because Freelancer is STILL the best space game out there (which is really sad when I think about it). This time I was trundling towards a jump gate when pirate fires on me just before I reach the gate. The only thing they said AFTER they'd fired and just as the gate cycled was "stop", My previous interaction with pirates led me to try to run - no chance, of course, because the types of transport ships that a newbie freelancer can afford will ALWAYS LOSE to anyone. At least they were "reasonable" with their demands this time, but the interaction was less than enjoyable. For everyone involved, probably.
I would really love to say: mate, that was just bad luck.
But: it was not.
There are dozens of players that just love what they have read here and they would comment with phrases of "delicious tears" and "Disco is running on crystalized madness", throw a few memes your way when you rage on local and sanction you for it later on for the delicious double strike, etc.
Your feedback would be named "QQ" by those, and the wise sentence "step up your game" or "deal with it" would follow at some point.
That's not the attitude of a majority, but of a significant part. It consists partly out of often disgruntled, bored and bitter veterans of this game who own hundreds of ships everywhere and the skill to use them.
You will (as a newbie who is alone) always lose to them.
Quote:So if you're at all interested in making things enjoyable for others, not just for yourself, do try to keep that mind.
Problem found. Few on Disco actually actively aim for "making things enjoyable".
Most players only have a rudimentary idea of roleplay and that it is more than a pretext to a blue message, or that roleplay can be more than the shallow interaction that is driven by ID rules and narrowly confined inside these.
Quote:Unfortunately for this newbie, a combination of high ping and low motor skills means that any kind of PvP is probably out of the question. So once I (eventually) get enough cash to do "something else", I'm actually kind of wondering what that might be since it seems the focus of everything is PvP of some kind. But that's another topic.
I have been flying for ~6 years, I am still bad in duels, and only managed to become acceptable in group fighting. What I found good in this game is the "real roleplay" factor and the chance to "do something creative together with others". This has kept me around Disco. Perhaps this can also be a recipe for you.
You however need to stop playing solo fast because all you will be getting is bad experience, from the perspective of the constant loser who has no chance against the very visible bullies and idiots in this game. Once you have people to play with, and the knowledge that multiplies with it, you will find more roleplay, more positive interactions, more money, more ships... etc... you'll be a "full member" much faster, and less often a punching bag that asks himself: "... why exactly am I doing this?"
Good luck.
If you feel like joining a newbie-friendly faction that teaches roleplay, contact me on Skype: kuscheliger_schmusehase .