(04-02-2016, 11:56 AM)Swallow Wrote: I can propose a hypothetical scenario in which carriers act as a portable jump gate, providing the snubs with the access to the field, when they use specialized military gates.
This can be imagined as a jump drive concept turned inside-out. The ship itself provides a mobile exit point with the stationary gate on the other side. It could use fuel, have or have no restrictions on jumping, being in vulnerable phases, and so on and so forth, the field for balancing in my opinion is wide.
Is it actually possible to code something like this? It would be nice if someone can use a jump gate and end right next to the carrier, but... It doesn't seem to be codealbe tbh. As jumpdirves require coords to jump as well
Actually something like "/jumpto NICK" would be cool. Game should check if the destination target is a carrier and jump withno using fuel. This special jump drive should be manufactured on POBs and be both mounted on snubs and carriers. On another hand, admins are already using some kind of teleport commands, maybe working around it would be a key? --> Usable only if both ships are equiped with special jump drive typeddd
But again, if such a JD become a reality, carriers would need a nerf or removing completely their primary slots and being kept onli with one or two heavy slots for support fire against battlesheeps. Maybe carrier-only light mortar with longer range?