(04-02-2016, 04:01 PM)Omicron Wrote: From what I know, the docking module script produced 100% of cases where jumpholes locked themselves into infinite loop, making everyone stuck inside of them and not being able to traverse to any system short of jumpdrive or dying (and thus spawning on last docked base). It wasn't much about actual crashing the server.
Well, if it's only that, I can live with it and I'd prefer DMs back fully operational. Most likely there was something more that convinced big guys to turn it off
Each and every case of infinite jumping animation resulted in staff having to actively initiate server restart.
How about we not go back to those times when it was daily thing that interrupted so many roleplay.