(04-04-2016, 03:21 PM)King Boo Wrote: No other ID which is considered a corporation has capabilities like this.
Ageira ID Wrote:- Can attack Lane Hackers and Solar Engineering anywhere.
Daumann ID Wrote:- Can attack Red Hessians anywhere.
DSE ID Wrote:- Can attack Lane Hackers anywhere.
Interspace ID Wrote:- Can attack Lane Hackers anywhere.
Kishiro ID Wrote:- Can attack Farmers Alliance, Golden Chrysanthemums and Blood Dragons anywhere.
Kruger ID Wrote:- Can attack Red Hessians anywhere.
OSC ID Wrote:- Can attack Gaians anywhere.
Planetform ID Wrote:- Can attack Gaians anywhere.
Republican ID Wrote:- Can attack Unioners anywhere.
Samura ID Wrote:- Can attack Golden Chrysanthemums and Blood Dragons anywhere.
Solar ID Wrote:- Can attack Ageira and Unione Corse anywhere.
Synth Foods ID Wrote:- Can attack LWB and Farmers Alliance anywhere.
It's an idiotic change that targets a faction that compensates for it's immensely bad traderoutes with the ability to interrupt Cardamine transportation. That change literally invalidated 3+ months of roleplay and gameplay that was done on Wisp Innovations ships, as we chose to pursue a different than usual way of playing the Cryer ID.
I would suggest this change gets reverted because the justification for it is extremely poor. As the leader of (as far as I know) the only active Cryer faction I would be very happy to work with the admin team to create a more unique and balanced Cryer ID.
Otherwise the entire Wisp Innovations faction, which was built on intercepting the Cardamine trafficking, is absolutely invalidated.
Serious, THIS.
Bad trading factions that have fierce enemies have that line.
By far Wisp/Cryer is not the only one.
But Wisp/Cryer ID is the only one that is at the moment actively using this line.
IF you change the Cryer ID, also kill off all the other lines in all other "sub-par" trading IDs.
OR: Give them routes/incentives that make their ID interesting in any other way.
I think this is not very well thought through. While I agree that "hunt everywhere" lines are (too?) powerful, I think deletion is not the solution.
Restrictions in "can kill X everywhere" in terms of ZOI (where target faction can be hunted) would make sense.
=> I would suggest "Outside of House space" and "no enemy home systems".
Reason: Houses and lawfully policed space would not like to see the "Pharmacist" kill druglords. But in Borderworlds, no one hears you scream. And exclusion for home system because I do not see Cryer raiding Alpha. That would be pushing it.
Furthermore, the RL comparison (Cryer = Pharmacist) does not fit at all. Compare Cryer to an international medical/chemical weapons/... producer and think of illegal drug testing in 3rd world countries and extortion of inflicted countries for monopolies - now add spaceshooter and you have a Cryer that is A LOT MORE than your local pharmacist.
Do not kill off the interesting part in a faction.
Just limit the "can kill" to Borderworlds and do it for all these IDs.