The Gallic Royal Navy are the military of Gallia. They maintain Gallic rule in systems claimed by Gallia and assist in law enforcement. They also patrol the systems bordering Gallia. Gallia is at war with Bretonia.
The pilot carrying this lawful ID is a member of the Gallic Royal Navy who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of the same affiliation
Is allowed to do the following within their Zone of Influence:
-Can demand contraband and levy fines from any ship, then attack them if they refuse to comply
-Can attack ships which violate Gallia laws or belong to a house or organisation considered hostile by Gallia
-Can defend allied or neutral ships and bases against anyone
-Can escort traders
Is not allowed to do the following:
-Cannot ally with unlawfuls
-Cannot participate in unlawful actions
-Cannot use transports with more than 4,300 cargo
ZOI: Gallia, systems directly bordering Gallia, Taus, Edinburgh, Leeds, Manchester, Magellan, California
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.
The Gallic Royal Navy are the military of Gallia. They maintain Gallic rule in systems claimed by Gallia and assist in law enforcement. They also patrol the systems bordering Gallia. Gallia is at war with Bretonia.
The pilot carrying this lawful ID is a member of the Gallic Royal Navy who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of lawful Gallic affiliation
Is allowed to do the following within their Zone of Influence:
-Can demand contraband and levy fines from any ship, then attack them if they refuse to comply
-Can attack ships which violate Gallia's laws or belong to a House or organisation considered hostile by Gallia
-Can defend allied or neutral ships and bases against anyone
-Can escort traders
Is not allowed to do the following:
-Cannot ally with unlawfuls except with Gaians, Corsairs, and Mollys (against Bretonian/Libertonian lawfuls only?)
-Cannot participate in unlawful actions according to Gallic law
-Cannot use transports with more than 4,300 cargo
ZOI: Gallia, systems directly bordering Gallia, Taus, Edinburgh, New London, Dublin, Leeds, Manchester, Magellan, California
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.
-Can defend itself, ships and bases of lawful Gallic affiliation
A luxury more than anything, this would mainly be intended to allow us to escort Gallic corporate pilots to Kusari and beyond in a pinch. Furthermore, it would also allow us to protect IDF/EFL PoBs in Kusari and the like, should they happen to lie outside our ZoI. I would not overly mind if this suggestion is thrown out, though, as it's not entirely vital (especially considering the huge lack of Gallic lawfuls other than GRN anyway).
-Cannot ally with unlawfuls except with Gaians, Corsairs, and Mollys (against Bretonian/Libertonian lawfuls only?)
For years, we've fought alongside Gaians in particular against BAF and the like. Mollys and Corsairs are something that we've seen and cooperated with less often, but it's been known to happen. I would quite like this change to make its way in just to avoid any awkward situations arising in game, but it is something we can work around if it doesn't happen. However, there's definitely prior precedent for us fighting alongside Gaians in particular here.
-Cannot participate in unlawful actions according to Gallic law
Just a tweak here, since we will undoubtedly be participating in many 'unlawful' actions from the POV of others. I guess this is already somewhat (heavily, even) implied, but I think it's a useful clarification to make, at least.
ZOI: Gallia, systems directly bordering Gallia, Taus, Edinburgh, New London, Dublin, Leeds, Manchester, Magellan, California
I am fine with losing New London and Cambridge from our ZoI - the latter of the two we've almost never gone, anyway, and the former is something that I am happy to concede in exchange for the extension to California - but even though we rarely go to Dublin, it's still a system that we've operated in to quite some degree. Previous incidents of GRN| and GMS teaming up to raid gold ore from Bretonian (BMM etc) miners has happened in the past, and while the justification for New London's removal can easily be shored up by it being a house capital system and 'heavily defended' iRP or whatever, I don't think the same can be said for Dublin. Though it's admittedly not one of our activity hotspots, we've done plenty of work (both related to gold ore and otherwise) in that system to date, and I'd hate to see it go without a fight.
EDIT: After discussion with HC and the rest of the faction, we'd like to push for keeping New London as well. While I can understand that the administration might want 'concessions' from us in exchange for the perk that is our long-awaited California ZoI, many in my faction are of the opinion that losing NL doesn't really make a whole lot of sense. We feel it's more of a struggle to justify Bretonia being able to fortify it this late in the war than it is to just keep it open. If it's any consolation, we do not raid New London as a matter of course any more, anyway, so it's not likely to be an issue in that regard.