The pilot carrying this lawful ID is a member of the Independent Miners Guild (IMG)
The Independent miners Guild is a mining corporation that is not affiliated with any house. It focuses on mining and shipbuilding outside of House systems, and will sometimes trade with unlawful factions as the Mollys and Hessians. The IMG is allied with the Colonial Republic and partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs.
Is allowed to do the following anywhere:
-Can trade
-Can defend itself, ships and bases of the same affiliation, and allied ships
-Can escort ships of the same affiliation and allied ships
-Can attack Outcasts at will
Is allowed to do the following within their Zone of Influence :
-Can attack ships belonging to houses or organisations considered hostile by the IMG
-Can demand Slaves and Cardamine from any ship, then attack ships if they refuse to comply
-Can engage in piracy against Kruger, Daumann, GMS, and BMM within the Taus and Omegas only
Is not allowed to do the following:
-Cannot dock Cruisers on any base within any House, except on IMG bases
-Cannot use any transport with more than 4,300 cargo
-Cannot ally with unlawfuls except with Red Hessians and Mollys against unlawfuls only
-Cannot participate in unlawful actions except as described above
Zone of Influence: Taus, Omega-3, Omega-7, Omega-9, Dublin, Cambridge, Newcastle, Magellan, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
The pilot carrying this lawful ID is a member of the Independent Miners Guild (IMG)
The Independent miners Guild is a mining corporation that is not affiliated with any house. It focuses on mining and shipbuilding outside of House systems, and will sometimes trade with unlawful factions as the Mollys and Hessians. The IMG is allied with the Colonial Republic and partnered with ALG and Gateway. Its enemies include the Outcasts and Corsairs.
Is allowed to do the following anywhere:
-Can trade
-Can defend itself and allied ships and bases of the same affiliation, and allied ships
-Can escort ships of the same affiliation and allied ships -Can attack Outcasts at will
Is allowed to do the following within their Zone of Influence :
-Can attack ships belonging to houses or organisations considered hostile by the IMG
-Can demand Slaves and Cardamine from any ship, then attack ships if they refuse to comply
-Can engage in piracy against Kruger, Daumann, GMS, and BMM within the Taus and Omegas only
Is not allowed to do the following:
-Cannot dock Cruisers on any base within any House, except on IMG bases
-Cannot use any transport with more than 4,300 cargo
-Cannot ally with unlawfuls except with Red Hessians and Mollys against unlawfuls only
-Cannot participate in unlawful actions except as described above
Zone of Influence: Taus, Omega-3, Omega-7, Omega-9, Dublin, Cambridge, Newcastle, Magellan, Coronado
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers
IMG has quite a large indie player base and I fear the amount of trouble that such a line can cause. It would create situations in which IMG IDed groups could hunt OC in NY, and other nonsensical things that cause unnecessary problems for everybody involved.
If these lines stay in the IDs (I saw them on quite a few IDs, sometimes multiple factions as targets), I suggest keeping them only for the official faction IDs (where faction leaders have much tighter control on player behaviour). In the hand of uncontrollable indies, such "can kill all X everywhere" lines seem potentially harmful in my personal opinion.
2. -Can defend itself and allied ships and bases of the same affiliation, and allied ships
We would like to be able to e.g. defend the ALG base in NL that we helped to build. Restricting help to only allied ships (and excluding bases) seems a little strange. Also I think that it would not create any harm, plus make the ID easier to understand, which is quite a thing for factions that newbies go to often.