The Corsairs are one of two criminal factions founded from the descendents of the Hispania. Their economy is based on piracy and Alien Artifacts trade. They are allied with the Hogosha and Farmers Alliance, and cooperate with the Gaians, Samura and the Unioners. Their enemies are the Red Hessians and Outcasts.
The pilot carrying this ID is a member of the Corsairs who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself
Is allowed to do the following within their Zone of Influence:
-Can attack any ships except transports and allies.
-Can demand cargo and credits from any ship, then attack them if they refuse to comply
-Can collect unlawful bounties
-Can treat ships carrying Blood Diamonds and Cardamine as combat targets.
Is not allowed to do the following:
-Cannot ally with any lawfuls, except with Kusari lawfuls against other against other unlawfuls only.
-Cannot ally with any lawfuls, except with Gallic lawfuls against Bretonian lawfuls only.
The Corsairs are one of two criminal factions founded from the descendents of the Hispania. Their economy is based on piracy and Alien Artifacts trade. They are allied with the Hogosha and Farmers Alliance, and cooperate with the Gaians, Samura and the Unioners. Their enemies are the Red Hessians and Outcasts.
The pilot carrying this ID is a member of the Corsairs who:
Is allowed to do the following anywhere:
-Can trade
-Can defend itself and its allies
Is allowed to do the following within their Zone of Influence:
-Can attack any ships except transports and allies.
-Can demand cargo and credits from any ship, then attack them if they refuse to comply
-Can collect unlawful bounties
-Can treat ships carrying Blood Diamonds and Cardamine as combat targets.
Is not allowed to do the following:
-Cannot ally with any lawfuls, except with Kusari lawfuls against other against other unlawfuls only.
-Cannot ally with any lawfuls, except with Gallic lawfuls against Bretonian lawfuls only. - Cannot bring Cruisers and Battleships outside their Zone of Influence.
- Can defend itself and its allies: the absence of this line would force our escorts to stay passive while they escort an artifact smuggler or a ship bringing supplies to one of our bases, PoB's included.
- Cannot bring Cruisers and Battleships outside their Zone of Influence.: this one is pretty much self explanatory, seeing a Legate trading in Texas doesn't make any sense.
- ZOI: Bretonia, Omegas, Sigmas, Omicrons, Honshu, Frankfurt, Munich, Stuttgart, Dresden, Rheinland: First of all, like someone else suggested, the corsairs should have all of Rheinland to play with, like they used to. But the most important thing is the removal of Honshu from the ZoI and not adding the whole of Kusari like someone else suggested (that can be done for their player faction ID, tho that would also be wrong in my opinion). The Corsair Empire worked for years to improve relations with Kusari. Lots of people worked hard to get Samura as an ally. The Imperialists, in their new set of laws, didn't list the artifacts as contraband anymore and the corsairs are no longer listed as criminals. Not to mention the Hogosha would hate to see us pirating on their turf. For those reasons I think Honshu should be removed from the generic Corsair ID in order to reflect the changes in diplomacy, especially since the imperial forces will likely come back to power, someday.