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ID Changes/Rework - Community Input requested

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ID Changes/Rework - Community Input requested
Offline WesternPeregrine
04-05-2016, 10:36 PM, (This post was last modified: 04-10-2016, 10:23 PM by WesternPeregrine.)
#27
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

ID NAME: Hogosha ID
CURRENT ID TEXT:
[+]Spoiler
"Hogosha ID


Pilot carrying this quasi-lawful ID is a member of Hogosha who:

Is allowed to do the following anywhere:
-Can trade
-Can defend itself and ships with the same affiliation
-Can attack Junkers at will
-Can treat Junker transports as combat targets
-Can demand cargo and credits from freighters, transports, and liners outside Kusari house systems, then attack them if they refuse to comply. Ships belonging to Samura and Farmers Alliance are exempted from this

Is allowed to do the following within their Zone of Influence:
-Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful or quasi-lawful ship, or in defense of a base of the same affiliation
-Can demand contraband and levy fines against ships in violation of the laws of the Kusari, then attack them if they refuse to comply, but within Kusari sovereign house space only. Ships belonging to the Farmers Alliance are exempted from this
-Can fulfill any bounty and escort contracts
-Can treat transports as combat targets when executing a bounty or escort contract against them

Is not allowed to do the following:
-Cannot ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only
-Cannot use any transport with more than 4,300 cargo
-Cannot participate in unlawful actions except as described above

ZOI: Kusari, systems directly bordering Kusari, Taus, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats"

The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.
PROPOSED CHANGES/ADDITIONS (Version 1: Impy):
[+]Spoiler
"Hogosha ID


Pilot carrying this quasi-lawful ID is a member of Hogosha who:

Is allowed to do the following anywhere:
-Can trade
-Can defend itself and ships with the same affiliation
-Can attack Junkers at will
-Can treat Junker transports as combat targets
-Can demand cargo and credits from freighters, transports, and liners outside Kusari, Rheinland, Gallic and Liberty house systems, then attack them if they refuse to comply. Ships belonging to Samura and Farmers Alliance are exempted from this

Is allowed to do the following within their Zone of Influence:
-Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful or quasi-lawful ship, or in defense of a base of the same affiliation
-Can demand contraband and levy fines against ships in violation of the laws of the Kusari, then attack them if they refuse to comply, but within Kusari sovereign house space only. Ships belonging to Samura and The Farmers Alliance are exempted from this
-Can fulfill any bounty and escort contracts
-Can treat transports as combat targets when executing a bounty or escort contract against them

Is not allowed to do the following:
-Cannot ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only
-Cannot use any transport with more than 4,300 cargo
-Cannot participate in unlawful actions except as described above

ZOI: Kusari, systems directly bordering Kusari, Taus, Sigmas
Allowed ships: Fighters, Freighters, Transports, Gunboats"

The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.
PROPOSED CHANGES/ADDITIONS (Version 2: WPeregrine Modified):
[+]Spoiler
"Hogosha ID


Pilot carrying this quasi-lawful ID is a member of Hogosha who:

Is allowed to do the following anywhere:
-Can trade
-Can defend itself and ships with the same affiliation
-Can attack Junkers at will
-Can treat Junker transports as combat targets

Is allowed to do the following within their Zone of Influence:
-Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied lawful or quasi-lawful ship, or in defense of a base of the same affiliation
-Can demand contraband and levy fines against ships in violation of the laws of the Kusari, then attack them if they refuse to comply, but within Kusari sovereign house space only. Ships belonging to Samura and The Farmers Alliance are exempted from this
-Can fulfill any bounty and escort contracts (remove, to avoid bizarre situations, retain only the functions provided by the server rules.)
-Can treat transports as combat targets when executing a bounty or escort contract against them
-Can demand cargo and credits from freighters, transports, and liners outside Kusari, Rheinland, Gallic and Liberty house systems, then attack them if they refuse to comply. Ships belonging to Samura and Farmers Alliance are exempted from this

Is not allowed to do the following:
-Cannot ally with any lawfuls except for KNF, KSP, and Samura against unlawfuls only
-Cannot use any transport with more than 4,300 cargo
-Cannot participate in unlawful actions except as described above

ZOI: Kusari, systems directly bordering Kusari, Taus, Sigmas, Bretonia, Gallia, Rheinland, Liberty, Omicron Theta.
Allowed ships: Fighters, Freighters, Transports, Gunboats"

The Hogosha are a quasi-lawful crime syndicate with a strong influence in Kusari society who wish to repel influences from foreign houses. They oppose the Blood Dragons, Golden Chrysanthemums and Junkers. Considered civilians in Kusari society, they abide by Kusari law within Kusari systems, but can engage in piracy outside of Kusari borders. The Hogosha are allied with the Corsairs and frequently smuggle Alien Artifacts.
JUSTIFICATION FOR CHANGES:
[+]Spoiler
Impy (JM) contacted me the other day regarding this new ID reform, and wanted to coordinate the Junker and Hogosha IDs to be a foil to each other, universal out of house pirate (except in houses they are outlawed), and minor allies in their Sirius wide alliances (Junkers to the Outcasts, Hogosha to the Corsairs)

He showed me the piracy line that would allow to pirate outside of the houses where they are legal (and not bound by the zoi), which would make the hogosha be able to pirate in places like Bretonia, Omegas and Omicrons, in addition to the current Taus and Sigmas hunting grounds.

In my opinion, the Hogosha influence should not be able to spread that far without a rp development justifying that. In the second version, I did two changes. One was making the piracy zoi bounded, and expanded the said zoi to include the neighbouring houses. The second change that is linked to that is allowing the Hogosha to escort and bounty in the other houses, allowing for escort of Samura ships for example, and the hiring of individual hogosha to perform bounty works for corporations and likeable criminals alike.
Also received a suggestion of putting the description/flavour text at the end of the file, instead of the top, for more immediate access to the crucial elements.


Edited: 10 of April

[+]SIGNATURE
Kusari Former Mastermind
[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
Thread Closed 


Messages In This Thread
ID Changes/Rework - Community Input requested - by Arioch - 04-04-2016, 06:13 PM
RE: ID Changes/Rework - Community Input requested - by Impyness - 04-04-2016, 06:30 PM
RE: ID Changes/Rework - Community Input requested - by Ciaogem - 04-04-2016, 06:39 PM
RE: ID Changes/Rework - Community Input requested - by HassLHoFF™ - 04-04-2016, 06:44 PM
RE: ID Changes/Rework - Community Input requested - by Arioch - 04-04-2016, 07:00 PM
RE: ID Changes/Rework - Community Input requested - by SnakThree - 04-04-2016, 07:08 PM
RE: ID Changes/Rework - Community Input requested - by TheSauron - 04-04-2016, 07:10 PM
RE: ID Changes/Rework - Community Input requested - by Durandal - 04-04-2016, 07:10 PM
RE: ID Changes/Rework - Community Input requested - by Wisp Innovations - 04-04-2016, 07:23 PM
RE: ID Changes/Rework - Community Input requested - by Venkman - 04-04-2016, 07:29 PM
RE: ID Changes/Rework - Community Input requested - by Jack_Henderson - 04-04-2016, 07:30 PM
RE: ID Changes/Rework - Community Input requested - by Lythrilux - 04-04-2016, 07:30 PM
RE: ID Changes/Rework - Community Input requested - by Mephistoles - 04-04-2016, 07:32 PM
RE: ID Changes/Rework - Community Input requested - by The Savage - 04-04-2016, 07:33 PM
RE: ID Changes/Rework - Community Input requested - by Tabris - 04-04-2016, 07:38 PM
RE: ID Changes/Rework - Community Input requested - by Sciamach - 04-04-2016, 07:52 PM
RE: ID Changes/Rework - Community Input requested - by Karst - 04-04-2016, 07:56 PM
RE: ID Changes/Rework - Community Input requested - by Clavius - 04-04-2016, 08:42 PM
RE: ID Changes/Rework - Community Input requested - by Grumblesaur - 04-04-2016, 10:21 PM
RE: ID Changes/Rework - Community Input requested - by AlphaWolf215 - 04-04-2016, 11:25 PM
RE: ID Changes/Rework - Community Input requested - by SMI-Great.Fox - 04-04-2016, 11:33 PM
RE: ID Changes/Rework - Community Input requested - by Vito - 04-05-2016, 07:20 AM
RE: ID Changes/Rework - Community Input requested - by Thyrzul - 04-05-2016, 11:27 AM
RE: ID Changes/Rework - Community Input requested - by Ramke - 04-05-2016, 12:01 PM
RE: ID Changes/Rework - Community Input requested - by Lythrilux - 04-05-2016, 12:17 PM
RE: ID Changes/Rework - Community Input requested - by Kyoi - 04-05-2016, 01:05 PM
RE: ID Changes/Rework - Community Input requested - by WesternPeregrine - 04-05-2016, 10:36 PM
RE: ID Changes/Rework - Community Input requested - by WesternPeregrine - 04-05-2016, 10:58 PM
RE: ID Changes/Rework - Community Input requested - by WesternPeregrine - 04-05-2016, 11:23 PM
RE: ID Changes/Rework - Community Input requested - by Wesker - 04-06-2016, 11:31 PM
RE: ID Changes/Rework - Community Input requested - by Geolog - 04-07-2016, 02:32 PM
RE: ID Changes/Rework - Community Input requested - by Kishiro Technologies - 04-07-2016, 05:28 PM
RE: ID Changes/Rework - Community Input requested - by TheSauron - 04-07-2016, 10:16 PM
RE: ID Changes/Rework - Community Input requested - by Impyness - 04-07-2016, 11:36 PM
RE: ID Changes/Rework - Community Input requested - by Pinko - 04-08-2016, 01:38 AM
RE: ID Changes/Rework - Community Input requested - by The Lane Hackers - 04-10-2016, 11:28 AM
RE: ID Changes/Rework - Community Input requested - by Sabru - 04-11-2016, 08:59 AM
RE: ID Changes/Rework - Community Input requested - by Lythrilux - 04-12-2016, 02:01 PM
RE: ID Changes/Rework - Community Input requested - by Radion - 04-12-2016, 07:44 PM
RE: ID Changes/Rework - Community Input requested - by Laz - 04-15-2016, 08:38 PM
RE: ID Changes/Rework - Community Input requested - by Thunderer - 04-18-2016, 10:49 PM
RE: ID Changes/Rework - Community Input requested - by Arioch - 04-19-2016, 12:19 AM
RE: ID Changes/Rework - Community Input requested - by Arioch - 06-08-2016, 12:59 AM

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